Hello all the settlers ;-) I tried to use simulator for simulating one battle from the current event matches (European Match) and I get strange results. So there is a camp (EM 4th) with 120 Fullbacks. According to simulator the best attack is with 200 cavalry + 50 recruits and the looses should be 36 recruits. I tried it and it matched. Then with simulator I wanted to compare looses if I send there 50 militia instead of 50 recruits and for my biiiiiiig surprise there was no difference in number of fallen settlers - again 36. The battle is the same in both cases - first 200 cavalry destroy 48 fallbacks, then the recruits or militia destroy some fallbacks (but after the attack, less than 48 remains) and the cavalry kill the rest. So if I use a simple maths there, it should be really a difference in number of killed settlers: recruit has 40 hit points, militia 60 hitpoint. So for each 3 killed recruits, 2 militia should be killed instead of 3. So I expected something around 24 killed militia. From the result of the battle, militia has absolutely no meaning to train! Could someone explain me this behavior? Also with soldiers something is not exactly as expected according to their hit points - according to the simulator in this battle 23 would be killed. But according to math, only 16 should be killed. They have more than twice hit points than recruits so the looses should be halved, but they aren't. So very is the logic in this? It seems, that it is completely useless to lead the battle without simulator - I wanted some fun also from battling and I wanted to calculate the best attack composition by my self, but something is weird with the number there. Or there are some very important information missing in the description of the units.