This is a no-brainer. For a city-building sim with an economy/production system even half as complex as this one, there needs to be some way to quickly access your overall production stats per resource. Otherwise, you're spending more time number crunching than you are playing.

And it's not a difficult thing to incorporate into the coding: For each resource, you have to divide 60 by total production time, repeat for each building, add resource totals, and set to a table. Then multiply results by 24, and you have daily figures as well!

Please take this seriously, devs - it would make the game so much more playable, especially for casual gamers!

P.S. A real mayor would have an advisor who would crunch the numbers for him/her so it won't affect the roleplaying