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Thread: [Guide] Athlan's Adventure Diary

  1. #11
    Pathfinder
    Join Date
    Feb 2012
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    7
    World
    Newfoundland
    in both cases I found the attacking general needs to be sent a few seconds earlier than shown above or you will be intercepted,there also appears to be another trap of 100 caltrops on the way to camp 9.(I may have just forgotten they were there tho).I beat a hasty retreat after the interception and refilled so not sure whether I would have succeeded with original numbers or not.

  2. #12
    Lordinky
    BattleOverlord, I just tried your block on Witches and it worked great. Thanks a lot, the original block I used off Bob's guides failed with the new pathing.

  3. #13
    Dedicated Scribe
    Join Date
    Jan 2012
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    470
    World
    Northisle
    Since a few other random blocks have been added, I thought I would add one as well. This is the second block on roaring bull (I couldn't find a way to do the first with the new pathing)


    Send attacking general first, then send block general with 1 recruit when the attacking general reaches 16 and has turned to head to 15.

    The way I worked it out might be useful to others, so let me explain - with the pathing following the sword markers properly now it means you can count back how far one general needs to be. In this example the red area shows the attacking general needs to be behind the blocking general by 3 "markers" so if the block takes 13 "markers" it means it needs to be started when the attacking general actually has 16 "markers" (13+3=16 :P). As far as I can tell the 1 recruit block lasted enough time for a general to cover 4 "markers" so anymore than that and a multiple round block is needed instead.

  4. #14
    Erudite Pioneer
    Join Date
    Dec 2011
    Posts
    82
    World
    Newfoundland
    Quote Originally Posted by Eliseu View Post
    Great !
    I guess the most desired guides now,with the new pathing are nords and bk.
    http://forum.thesettlersonline.com/t...s-(New-pathing)

  5. #15
    Jolly Advisor
    Join Date
    Feb 2012
    Posts
    186
    World
    Newfoundland
    Thanks for the really clear guide. I have not got ES so thought you might be interested in my adaptated setups. Also you don't need to do camp 16.
    0: lootspot 1R
    1: as guide 75C, 150A
    2: as guide 150C 100A
    3: 30C 220A (-10r) [150wolf]
    4: 30M, 220A (0-6M 0.45ave)
    (Using the 1R, 1ES, 248A suggested in guide, the combat simulator suggests a tiny risk of losing a crossbow. So maybe 3R,1E,246A (0-3R 0.02R ave)would be better)
    5 intercept on way to 6, no losses
    6: 6S, 64C, 180A (0-1R 0.07average)
    7: 230A (no losses)
    8: 6S, 64C, 180A (0-5S 0.06ave)
    9: as guide 22M, 70C, 1S, 157A (16-22M Ave 18.62)
    10: 25R, 100C, 125A (zero losses very small chance of 1R)
    11: 25R, 85C, 140A (max 17R 11.25 ave)
    12: as guide 1M,1S, 248A (1M)
    13: 15M, 235A (5-11m ave 8.28)
    14: as guide 50M, 200A (44-50M)

    15: Intercept on way to 17 (no losses)
    17: 88M, 1S, 161A (62-86M 76.26ave) [82M, 1E, 167A (72-80M)]
    16: missed

  6. #16
    Nifty
    Join Date
    Feb 2012
    Posts
    53
    World
    Newfoundland
    I successfully finished outlaws block version by Lisztes which counted generals new path. I lose 741R, 19M, must defeat one plus camp next to the 4 camp on Hasmir's map. My set up to this plus camp 150S,100R (u will lose 80-100R).

    Block tactic here:

    http://forum.thesettlersonline.com/t...ighters/page14

    Cheers

  7. #17
    Skilled Student athlan's Avatar
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    Jan 2012
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    28
    World
    Northisle
    Added "The Black Knights".

  8. #18
    Skilled Student athlan's Avatar
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    Jan 2012
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    Northisle
    Added "Island Of The Pirates" and "Traitors"

  9. #19
    Erudite Pioneer trimy's Avatar
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    Mar 2012
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    77
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    Northisle
    Remove " at end of link (traitors)
    btw, great work
    Last edited by trimy; 24.07.12 at 18:00.

  10. #20
    Keen Commentor
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    Feb 2012
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    Barger Compascuum
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    Northisle
    great help these guides . thanks athlan

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