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Thread: Some suggestions for the game

  1. #1
    Pathfinder
    Join Date
    Dec 2011
    Posts
    1
    World
    Newfoundland

    Some suggestions for the game

    1. Marble Mines - 300 is too low... i have to rebuild them twice a day... increase them to 700 at least
    2. Gold Mines - given the cost to build one 300 is too low increase to 500
    3. Offer endless marble mines for sale in the gem shop
    4. Add a hospital to the game... this increases the new settler spawn rate per level + allows a doctor to be bought at the tavern to reduce recovery time by 50% for injured generals (limit 1 per account)
    5. Add a harbour to the game (limit 1 per account) ... this decreases the travel time between adventures per level + allows the construction of fishing boats
    6. Add a university to the game (1 per account)... this reduces building construction time per level + allows an engineer (recruited via tavern) to build bridges onto the islands
    Last edited by Lifelongnoob; 14.07.12 at 14:06.

  2. #2
    Master of Strategy Tierarzt's Avatar
    Join Date
    Nov 2011
    Location
    Mars
    Posts
    930
    World
    Newfoundland
    1; marble deposit can be increased with gems
    2; gold deposit can be increased with gems
    3; see 1
    4; settlers spawn rate can be increased with gems
    5; travel times can be decreased with Battle Hardened General bought with gems
    6; see dev diary

    All the proposals are already there, mainly at premium rates. Your ideas would take away BlueByte's income.
    Last edited by Tierarzt; 14.07.12 at 19:46.
    If at first you don't succeed, sky-diving is not for you.

  3. #3
    Jolly Advisor
    Join Date
    Apr 2012
    Posts
    177
    World
    Newfoundland
    Your ideas would take away BlueByte's income.

    I'd like, if I may please, to disagree with your statement. The proposals would enhance income stream in my humble opinion. Take up would increase as the customers perception of value grew. I would guess that the limiting factor for the business model that BB work within must be the server size. Thus the paraodox they face is they need to keep servers from being flooded with players but maintain a reasonable capital return on their purchase.

    There are two probabaly reasons for the "high" pricing of the features in the game

    1 ) Demand
    2 ) A need to control take up of server space

    Reduction of income is not intrinsically linked to reduction in prices, unless you wish to be semantic and hold that you are referring to to income per player.

    Nuttymut
    Always nutty, never mutty :-)

  4. #4
    Pathfinder Huus's Avatar
    Join Date
    Jun 2012
    Location
    Odense. DK
    Posts
    2
    World
    Sandycove
    I would love to see a general that is bigger and faster...
    Let's say a Supreme General or a prince or king, that have a traveltime of 5 or 10 minutes
    and could take 300 men along... maybe more

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