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Thread: Blocking time per round!?

  1. #11
    Erudite Pioneer Asipak's Avatar
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    There's a simulator that includes how many seconds will take a battle?
    There is! Visit http://settlersonlinesimulator.com/dso_kampfsimulator/ and simulate a battle. Then scroll down to „Building destruction times“.

    Example Simulation:


    These times depend on your army, the enemy army and the building of course.


    Regards
    Last edited by Asipak; 22.03.13 at 11:01.

  2. #12
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Asipak View Post
    These times depend on your army, the enemy army and the building of course.
    You're gonna have to explain how those building destruction countdown times are calculated now, Asipak!

    The fact that there is a range of say 11-14 rounds (5-6 with at least one cannoneer involved)
    when killing a dark castle with a veteran is something I can agree with, but how exactly?
    Is there an exact formula for this, or is it based on experience and manual timing?

  3. #13
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    There is a formula, just as tricky as the battle. You can find the whole post here
    Here a "short" summary/explanation:

    A basic camp has a number of hitpoints: 250hp
    If you win, you end the battle with a general (of course) and let's say, 5R, 1S and 50XB.
    Your countdown time is based on how much different troops you end the battle, so 50XB will be changed to 1XB, and 5R will be changed to 1R, and the 1S will still be 1S.
    Now you have this:

    G: 120 attack damage
    R: 15-30 attack damage (80% max damage chance)
    S: 30-40 attack damage (85% max damage chance)
    XB: 45-90 attack damage (80% max damage chance)
    Camp: 250 hitpoints

    Now, this will be a battle like we beaten those enemy's inside the camp, in best case:

    Camp: 250
    G strikes (-120)
    Camp: 130
    R strikes (-30)
    Camp: 100
    S strikes: (-40)
    Camp: 60
    XB strikes: (-90)
    Camp: 0

    The camp is destroyed in 1 round
    Now in worst case:

    Camp: 250
    G strikes (-120)
    Camp: 130
    R strikes (-15)
    Camp: 115
    S strikes: (-30)
    Camp: 85
    XB strikes: (-45)
    Camp: 40

    The camp is not defeated in 1 round, so we need another:

    Camp: 40
    G strikes: (-120)
    Camp: 0

    The camp is defeated in 2 rounds
    This means, the destruction times are: 1-2 rounds
    Check this and you see it's exactly what I said.
    Note that it's only a small chance for 2 rounds.

    What if we win with only 50C left?
    No problem:

    Camp 250
    G strikes: (-120)
    Camp 130
    C strikes: (-5 or -10)
    Camp 125 or 120

    round 2:
    G strikes: (-120)
    Camp 5 or 0
    C strikes (-5 or -10)
    Camp 0

    As you see, even with the troops with the lowest damage, the camp is always destroyed within 2 rounds

    All camps works the same, the only difference is the building, here a list of it:
    Code:
    Building     Damage 
     
     
    Bandit camp     250     
    Watchtower     1000    
    Reinforced T.  1500
    Stone tower    2000
    White castle   2000
    Witch tower    2000
    Bone church    2000
    Dark castle    2000
    Is this all you need Tage?

    What we can use here, is in the attack to the leader, you can just take an extra M, S or E with you, it will reduce the countdown time If it wasn't already in your party of course
    Last edited by XiozZe; 04.02.13 at 21:00.

  4. #14
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by XiozZe View Post
    Is this all you need Tage?
    Thanks mate!

  5. #15
    Original Serf
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    It's a mystery for me why they have chosen different countdowns on camps. They want to emulate the destruction!??!
    I love Settlers Online and here is the guild forum

  6. #16
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Fiorosu View Post
    They want to emulate the destruction!??!
    Yes, that's exactly what they do. Read the thread that XiozZe linked to:
    http://forum.thesettlersonline.net/t...truction-Times

  7. #17
    Nifty
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    Tage, your text from EDIT 2013/01/15 should be replaced with link to XiozZe's explanation. People read "cannoneers reduce the countdown" part and stop reading there.

  8. #18
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Dialecticus View Post
    Tage, your text from EDIT 2013/01/15 should be replaced with link to XiozZe's explanation. People read "cannoneers reduce the countdown" part and stop reading there.
    Oups... thought I had done that already long ago... now at least it's added! Thanks!

  9. #19
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    Quote Originally Posted by XiozZe View Post
    All camps works the same, the only difference is the building, here a list of it:
    Code:
    Building     Damage 
     
     
    Bandit camp     250     
    Watchtower     1000    
    Reinforced T.  1500
    Stone tower    2000
    White castle   2000
    Witch tower    2000
    Bone church    2000
    Dark castle    2000

    How many hit points does a trap have? Thanks ^_^
    Last edited by Loucaux; 17.03.14 at 13:10. Reason: added quote

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