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Thread: Adventure maps, with new paths but not using vet general

  1. #1
    Pathfinder
    Join Date
    Feb 2012
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    Newfoundland

    Adventure maps, with new paths but not using vet general

    Hi all,

    I am still quite new to this game and not overly familiar with all the maps yet, can anyone recommend some maps for earlier adventures like witches, sftr, dp etc, that only use generals that take 200 troops and have the new paths too. Many of the reworked maps only work for the 250+ gens. Thanks for any advice guys

  2. #2
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
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    Mariehamn
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    Newfoundland
    I hope I can help you a bit here...
    • My version of Witch of the Swamp has all kinds of optional generals, and should (as far as I know, I haven't tested it yet though) work also for the new pathing. I'd be happy if you (or someone else) could test it with the new pathing.
    • My version of Stealing from the Rich has today been updated to include options for those not having a veteran (I did this after I saw this post of yours).
    • My version of the Dark Priests should work with the new pathing. Or, at least, so they say...

  3. #3
    Pathfinder
    Join Date
    Feb 2012
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    Newfoundland
    Brilliant, thanks for the reply, will try out one tonight and see how I get on and post back here!

    Thanks again!

  4. #4
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Sorry, just realised my Dark Priests required a veteran general

    Killste's version is made for a normal general though, and so is of course SidV's.
    And they should both work for the new pathing.

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