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Thread: Outlaws Adventure guide (new pathing version with block)

  1. #1
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    Thumbs up Outlaws Adventure guide (new pathing version with block)

    Last edited by Mifa; 09.10.12 at 09:53.

  2. #2
    Erudite Pioneer
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    Sandycove
    Hiya thanks for this post, I will give it a go today as i have never done outlaws yet.. And didn't want to start until a new guide was out with new blocks so time to give it a go :-)

    Are the blocks pretty straight forward ?

    Thanks

  3. #3
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    Just place generals as in the picture, and send them as fast as you can,
    in order, example , 15, 16, 17, 18 than it shouldn't be any problem.
    I have tried it several times, and it has always been successful.
    I think most of the battles is simulated 2000 times, that's why the camps can differ 1 or 2 R on the same camps from other guides.

  4. #4
    Original Serf
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    Just received this:
    [15:57] [jabop] Martonus: Hi just done outlaws by your guide. it's great. thx
    It's wonderful to know the work was appreciated, If anyone want to add improvement to the guide let me know. Like Canon set-ups or anything.
    I tip from me is to use more "elite soldiers" instead of regular "soldiers" it will bring down the losses of your "Recruits" in some camps.
    (but beware camp 8 were there are a few soldiers casualties and I have not tested the blocks with "Elite Soldiers" yet.)

  5. #5
    Nifty
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    Newfoundland
    yeah, this is generally a real good guide! not much to optimize, but yeah, a few recs can be spared, and you ahve camp, cant remember now, where you could lose S in your setup! I will find it later and post!

  6. #6
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    Thanks Krydolph, will calculate the camps once more later.
    I now first heard that its possible to send the generals too fast, at set-up "D" so beware that non of your generals is been intercepted.
    (or it was server lag)
    I'm off on a nice holiday trip to Spain but planing to insert a picture so you can confirm that your generals is sent correct.

  7. #7
    Original Serf
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    Its looks good work, GZ, i will check that today.
    I was planing to make outlaws map with the same ideas, but if its done already i dont need to do it now.
    About using ES instead of S - it will not give too much difference because:
    1. for blocking using ES 1:1 only speeds up fight - thats not good - ofcourse can calculate to use less ES than S to have the same rounds fights but its nosense.
    2. almost every camp on outlaws when using S in attack is one round fight (if i good remember) that changing it into ES does not change anything because all enemys will make its one round attack.

    BTW good work, i liked outlaws that i like this guide too

    Edited : About point "D" - yeah, general 16 can be intercepted by camp 15 if sent too fast - make 1s break between sendind 15 and 16 - or if fights are long enough (DIDNT CHECKED THAT) maybe move garrison 16 one (not two) slot lower to late his attack for 3.3 seconds. (but then maybe will be needed to move other garrisons 17 and 18 too).
    Last edited by ALOERAN; 08.08.12 at 12:16.

  8. #8
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    Northisle
    Thanks I've lost lots of cav in 1st triple block.

  9. #9
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    Northisle
    hi,

    i´ve seen your pretty tactical map. if you want to share your maps with more users (german and english) then upload it to www.dso-karten.de

    hope to see you on dso-karten.de - you´re very welcome

    regards dave aka the_ball_master
    Last edited by The_Ball_Master; 14.08.12 at 18:50.

  10. #10
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    Sandycove
    Quote Originally Posted by Nikiphorus View Post
    Thanks I've lost lots of cav in 1st triple block.
    Thanks for the heads up about the triple block error, I was going to follow this guide but camp 15 general needs to be sent about 6 seconds earlier than rest.

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