since things become very boring .
could we have a random enemy camp spawn on our home island (leader or regular camp) , and maybe add quest for killing that camp ?
and as suggested below
1- the random enemy spawn , halt all the production in the sector were they spawned by % until you clear the camp
2-the chance of enemy camp spawn increase with more logins , so it will encourage players to login same as daily login reward
3-give the bandits the ability to attack the nearest building , they don't destroy the building in one attack , but they reduce the total (health?) of that building with every attack by % until its destroyed , we had repair button before that last update , so the repair cost tools plus the materials used to build that building , add to that player can build a basic building near bandit camp to block their attacks to protect his advanced buildings in that sector until he build more troops to clear the camp .. a bit more action :P
4- for those bandits camps use different combinations of units from different adventures .
for example you find in one camp (firedancer melee unit from dark brotherhood) , Cataphract (first strike unit from roaring bull /horse back) , Berzerk (last strike unit from the Nords , surprise attack) , Ranger (ranged attack unit ) ... etc
so things will be more challenging , and player will have to think which units to use and maybe he will need more than wave to clear the camp .
5-after killing certain number of camps (lets say 20 camp?) , leader camp spawn .
and maybe add killing counter , and you know we do have a free spot to add the counter
6-the bandit camp spawn place won't be a problem , same as garrisons when generals back from adventures
7- things on home island were a lot of fun when we had sectors to clear
8-to make things a bit more realistic , maybe we can have ship docked on the beach near the bandit camp spawn
9-and for you bluebyte/ubisoft , add a shop/trader item cost gems ofcourse , when the player use it a bandit camp will spawn immediately on home island (and limit players to buy one every 24 hours?) , some players would buy it , if there's target after killing certain number of camps (check point 5) , and even you will encourage them to buy it if you made some exclusive leaders were the players didn't see them in any adventure before , and if you make fighting those leaders a bit more interesting ...
*large health pool (they don't fully regenerate health after every wave)
*they attack random stack of units
*and if player killed units within the camp , leader will spawn small amount if units by the time pass
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