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Thread: Random Adventure.

  1. #1
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    Random Adventure.

    I would like to see a few adventures that were more challenging(thought wise) without being more difficult.

    This could be achieved by introducing more randomness. This could be done in 1 or more 3 ways.

    1. Random camps. Have a set number of camp positions in a sector but lesser a number of them used (eg 3 camps out of 5 positions). Leader camps would remain static.
    2. Random number of enemies in a camp (eg. an easy camp could contain between 10 and 80 scavengers and 10 and 40 stonethrowers).
    3. Random types of enemies in a camp (eg easy camps contain 1 or more of the easier types of villains).

    This would make each time you play an adventure different to the last time (or last 5 times)!

  2. #2
    Forum Explorer Killste's Avatar
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    and how you can make guide about them?

  3. #3
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    You cant, it would force people to do their own thinking. And Asipak will get more popular

    I like the idea
    Nevermind I give up

  4. #4
    Forum Explorer Killste's Avatar
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    yes Nukar, I only thinked about players that ask guide about this and this and that. Only "advanced" players can play these kinda adventures, cause they know something about combat system.

    If beginner goes playing those adventures and second time he/she use same troops and got total defeat, all xbows dead, he/she will cry to support. So its need very visible text showing, that enemy troops are spawned randomly or something like that.

  5. #5
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    Well the negative sideaffect from the guides is that players do not learn how the battles work.
    And if someon can build and use XB i do expect them to have basic knowledge
    Nevermind I give up

  6. #6
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    depends on how pvp wil work ofcourse, but not realy. in pvp i expect reinforcements and the need to defend. Adv wont get new troops and i only attack.

    this sugestion makes it more challanging and less monotone.
    Nevermind I give up

  7. #7
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    Maybe they should come with a health warning for those who require guides to play.

  8. #8
    Forum Explorer Killste's Avatar
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    I use guides

    perhaps biggest problem is, this game is based to turns. you can't make good tactics, like total war games, where you can mix different types of units.

  9. #9
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    Excellent idea and I'm all for anything that makes people think for themselves without a guide

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