-1 you will have to do something in this game. It almost is running without you have to do anything.
-1 you will have to do something in this game. It almost is running without you have to do anything.
Hi,
I'm suggesting a checkbox in the building form with which you can set the building's behaviour to only to become active when its buffed and automatically goes to sleep when the buff expires.
What do you think?
Grtz Marduc
Merged
Last edited by MOD_Houri3; 14.09.16 at 07:44.
suggested several times already
http://forum.thesettlersonline.com/t...f-is-over-quot
I think this will never happend, it keeps people not log in, and it's like having another building level.
Born crying. Live complaining. Die disappointed.
Answer in second post.
Closing this.
Best,
Killste Forum Moderator
Would be great if the building details tab had an extra button to stop production when a buff that is currently running on that building ends.
Very useful for the fairytale castle - no more wasted beans!
Merged
Last edited by MOD_Houri3; 14.09.16 at 07:45.
Won't happen BB have all those artic, industrial mines, granite pits and nurseries to sell after a maintenance over run
Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned
Why not just ask BlueByte to play the game for you!
If at first you don't succeed, sky-diving is not for you.
I agree with tierarzt...
there's lotsa little tweaks could be implemented but stuff like this is all part of the game.
in this instance u have to be tactical about what buffs to use and when, so that u know u'll be around when they end if needs be. don't think we really want a game that can totally run on auto pilot
ok so things can go a little haywire as Larili mentioned, but its just a game. annoying I know, but not the end of the world!
On the building's windows there would be a checkbox:
Stop building after the buff is over.
I think it would help rest of us
Merged
Last edited by MOD_Houri3; 14.09.16 at 07:44.
Come on, it is your island, you do what needs doing, not the game itself. What next, auto completing adventures?