Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 40

Thread: "Auto Stop building production when its buff is over"

  1. #31
    Master of Strategy Tierarzt's Avatar
    Join Date
    Nov 2011
    Location
    Mars
    Posts
    930
    World
    Newfoundland
    Quote Originally Posted by Nerendice View Post
    Hi,
    ...autobuff key....
    .... autobuff buffs .....
    Thank you
    Bye
    Translation:
    Dear BlueByte
    Can you please play the game for me
    Thank you
    Bye
    If at first you don't succeed, sky-diving is not for you.

  2. #32
    qawpaw
    Quote Originally Posted by Tierarzt View Post
    Translation:
    Dear BlueByte
    Can you please play the game for me
    Thank you
    Bye
    indeed

  3. #33
    Skilled Student
    Join Date
    Jul 2015
    Posts
    46
    World
    Sandycove
    -1 agreed.

    If you don't like spending time managing your island, this is not a game for you.

  4. #34
    Architect of the Empire
    Join Date
    Feb 2014
    Location
    UK
    Posts
    966
    World
    Northisle
    rofl qawpaw

  5. #35
    Community Manager
    Ruler of the Land BB_Saqui's Avatar
    Join Date
    Aug 2016
    Posts
    1,790
    World
    Newfoundland
    Thank you for the suggestion. As it's been noted by other players, we are very careful about not making the gameplay of "The Settlers Online" too hands-off and automated. This is largely a design choice, as we want players to make a deliberate conscious input when it comes to managing and maintaining their island.

  6. #36
    Pathfinder
    Join Date
    Apr 2012
    Posts
    7
    World
    Northisle
    Thank you for your answer.
    I only tried to think a way to reduce the daily boring repetive "clicks", I'm talking about the things that are always the same, every day, where no need "put the head" to think, but only "automate" the arm and the finger to click, not a way to reduce the gameplay or "bot" the game, but it is only a my idea (and I see, from the answers of the other users, that I'm the only one with this idea ).
    It's ok, I appreciated that you answered me.
    Have a good work and good evening.
    Bye

    Quote Originally Posted by BB_Saqui View Post
    Thank you for the suggestion. As it's been noted by other players, we are very careful about not making the gameplay of "The Settlers Online" too hands-off and automated. This is largely a design choice, as we want players to make a deliberate conscious input when it comes to managing and maintaining their island.

  7. #37
    Original Serf
    Join Date
    Apr 2016
    Posts
    21
    World
    Sandycove

    Toggle for 'Pause Production when un-buffed' for workshops

    Problem:
    - Many varieties of buffs, workshop-specific buffs and therefore staggered *buff duration* throughout your isle
    - Real life, sleeping, rare game unavailablity can result in workshops continuing production, unbufffed
    - 'Expensive' production chains mean running unbuffed is costly, or unbalances production (e.g. wheat fields exausting on farm/silo unbalance, high level mines running unbuffed, costly materials 'wasted' during unbuffed production periods)
    - Applicable to a range of player levels

    Proposal:
    - For all workshops, have a (default to 'off') toggle which can be user selected per workshop to 'production runs only whilst buffed'

    Note the objectives for this suggestion:
    - to be easily implemented
    - selection of appropriate buffs remains game-able, to ensure optimal production runs and timings
    - reduce player frustration

    Merged
    Last edited by MOD_Daz; 20.03.18 at 17:28.

  8. #38
    Original Serf
    Join Date
    Apr 2014
    Location
    UK
    Posts
    14
    World
    Sandycove
    This sounds very useful. Last "Time out" I ran out of a few precious resources, and missed maximum value, because the production centres were unbuffed

  9. #39
    Treasure Hunter
    Join Date
    Jul 2016
    Posts
    236
    World
    Sandycove
    hi,

    don't have the time to read all posts - so appologizing in advance:
    how about stacking buffs on a building and if pressing the stop button - stop the buffing as well.


    greetings

  10. #40
    Ruler of the Land Xibor's Avatar
    Join Date
    Sep 2014
    Location
    New Zealand
    Posts
    2,258
    World
    Sandycove


    *groan*
    Sorry, but I've slept since then...

Reply to Thread

Similar Threads

  1. Replies: 1
    Last Post: 12.07.15, 16:07
  2. Combat Armoury production notification message and "Ping"
    By noxidjkram in forum Game Suggestions
    Replies: 4
    Last Post: 29.06.15, 21:15
  3. Replies: 1
    Last Post: 03.02.15, 05:21
  4. Replies: 3
    Last Post: 05.01.14, 15:35
  5. Replies: 2
    Last Post: 22.09.13, 18:34

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.