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Thread: "Auto Stop building production when its buff is over"

  1. #31
    Master of Strategy Tierarzt's Avatar
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    Quote Originally Posted by Nerendice View Post
    Hi,
    ...autobuff key....
    .... autobuff buffs .....
    Thank you
    Bye
    Translation:
    Dear BlueByte
    Can you please play the game for me
    Thank you
    Bye
    If at first you don't succeed, sky-diving is not for you.

  2. #32
    Forum Explorer
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    Quote Originally Posted by Tierarzt View Post
    Translation:
    Dear BlueByte
    Can you please play the game for me
    Thank you
    Bye
    indeed

  3. #33
    Skilled Student
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    Sandycove
    -1 agreed.

    If you don't like spending time managing your island, this is not a game for you.

  4. #34
    Veteran Communicator vigabrand's Avatar
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    rofl qawpaw
    ofc i talk to myself. Sometimes I need expert advice

  5. #35
    Community Manager
    Ruler of the Land BB_Saqui's Avatar
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    Thank you for the suggestion. As it's been noted by other players, we are very careful about not making the gameplay of "The Settlers Online" too hands-off and automated. This is largely a design choice, as we want players to make a deliberate conscious input when it comes to managing and maintaining their island.

  6. #36
    Pathfinder
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    Thank you for your answer.
    I only tried to think a way to reduce the daily boring repetive "clicks", I'm talking about the things that are always the same, every day, where no need "put the head" to think, but only "automate" the arm and the finger to click, not a way to reduce the gameplay or "bot" the game, but it is only a my idea (and I see, from the answers of the other users, that I'm the only one with this idea ).
    It's ok, I appreciated that you answered me.
    Have a good work and good evening.
    Bye

    Quote Originally Posted by BB_Saqui View Post
    Thank you for the suggestion. As it's been noted by other players, we are very careful about not making the gameplay of "The Settlers Online" too hands-off and automated. This is largely a design choice, as we want players to make a deliberate conscious input when it comes to managing and maintaining their island.

  7. #37
    Original Serf
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    Sandycove

    Toggle for 'Pause Production when un-buffed' for workshops

    Problem:
    - Many varieties of buffs, workshop-specific buffs and therefore staggered *buff duration* throughout your isle
    - Real life, sleeping, rare game unavailablity can result in workshops continuing production, unbufffed
    - 'Expensive' production chains mean running unbuffed is costly, or unbalances production (e.g. wheat fields exausting on farm/silo unbalance, high level mines running unbuffed, costly materials 'wasted' during unbuffed production periods)
    - Applicable to a range of player levels

    Proposal:
    - For all workshops, have a (default to 'off') toggle which can be user selected per workshop to 'production runs only whilst buffed'

    Note the objectives for this suggestion:
    - to be easily implemented
    - selection of appropriate buffs remains game-able, to ensure optimal production runs and timings
    - reduce player frustration

    Merged
    Last edited by MOD_Daz; 20.03.18 at 17:28.

  8. #38
    Pathfinder
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    This sounds very useful. Last "Time out" I ran out of a few precious resources, and missed maximum value, because the production centres were unbuffed

  9. #39
    Skilled Student
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    hi,

    don't have the time to read all posts - so appologizing in advance:
    how about stacking buffs on a building and if pressing the stop button - stop the buffing as well.


    greetings

  10. #40
    Ruler of the Land Xibor's Avatar
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    *groan*
    Sorry, but I've slept since then...

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