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Thread: The Black Knights TacMap (New pathing)

  1. #1
    Original Serf
    Join Date
    Feb 2012
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    Northisle

    The Black Knights TacMap (New pathing)

    Hello everyone,

    My next tactical map is ready.
    Hope you people can desipher it, it looks a bit chaotic as it was hard to fit all the blocks and visual examples into 1 big screenshot of the map .
    And i'm not much of a photoshop artist as you can see

    Dont pin yourself to much onto the suggested 'Generals to bring along' as its not really needed to use any fast generals for the blocks that have a 2 wave attack on leader camps. Normal generals will also work just fine for this. The blocks have plenty of rounds to finish the fights on the leader camps in time.

    Units to bring along

    1300'ish recruits
    60 bowmen
    250 cavalry
    145 elite soldiers
    116 crossbowmen

    Losses

    Max losses for this tactical map are 1260 recruits and 60 bowmen.

    Whats new in this tactical map:

    Instead of placing the garrisons in a way where you only have to send them out to attack one after another, I used a method where you count the number of FLAGS between the blocking general and attacking general(s). This way lag wont be as much of an issue, coz when the flag distance between the blocking general and attacking general is the right amount the block will always come out right.

    HOW TO:
    In order to do this I found the easiest way to make sure the blocking general and attacking general roughly follow the same path towards the leader camp you want to kill, followed by the next few steps:
    1: Send out the blocking general first
    2: Select the general you make the final attack wave on leader camp with
    3: Hit the attack button and move your cursor to the camp to kill.
    4: Now count the number of flags between your killing general garrison and the blocking general already outside.
    5: Time it right and send the attacking general out when the number of flags between the 2 generals is correct.

    TIP:
    Make sure on step 5 you take lag into account to time it right. For me it always helps to count the seconds it takes for the blocking general to come outside when launching the attack. The killing general will have the same delay when launched for attack, so with this you can estimate when you have to launch the attack so the flag distance will be good.

    Walkthrough:
    Bottom left of the Tacmap shows the garrison placement for killing the first 3 leader camps in the bottom, left and right sectors. With this placement you can take out all 3 sectors. Make sure you place the 3 garrisons as much to the right side of the starting area as possible so your pathing will move over the right side of the rocks. This way you can skip the camp thats directly infront of the starting area.

    Kill situations: (according to numbering on the tactical map)
    Camp 1: Normal attack with veteran. (130 R + 95 C + 1 E + 24 A)

    Camp 2: Blocked camp with normal general (97 E)
    Leader Camp 3: 2 wave attack with 1st wave a normal or fast general (71 R)
    2nd wave with veteran (53 R + 80 C + 3 E + 114 A)

    camp 4: Blocked camp with normal general (97 E)
    Leader camp 5: 2 wave attack with 1st wave a normal or fast general (71 R)
    2nd wave with veteran (53 R + 80 C + 3 E + 114 A)

    camp 6: Blocked camp with normal general (1 R)
    Leader camp 7: 2 wave attack with 1st wave a normal or fast general (71 R)
    2nd wave with veteran (53 R + 80 C + 3 E + 114 A)

    Leader camp 8: Normal attack with Veteran. (58 R + 75 C + 1 E + 116 A)

    camp 9: Blocked camp with normal general (1 R)
    Tower camp 10: 2 wave attack with 1st wave a normal or fast general (110 R)
    2nd wave with veteran (147 R + 103 E)

    camp 11: Normal attack with Veteran. (64 R + 120 C + 1 E + 65 A)

    camp 12: 2 wave attack with 1st wave a normal or fast general (120 R)
    2nd wave with veteran (250 C)

    camp 13: Normal attack with Veteran. (94 R + 92 C + 1 E + 63 A)

    camp 14: Normal attack with Veteran. (113 R + 62 C + 1 E + 74 A)

    Tower camp 15: 2 wave attack with 1st wave a normal or fast general (60 B)
    2nd wave with veteran (105 R + 145 E)


    Click here for a high resolution version!

    HAVE FUN ALL!

    FortKnox

    Northisle

    PS.
    Link to high resolution version should be fixed now.
    Last edited by FortKnox; 15.08.12 at 14:57. Reason: Link fix

  2. #2
    Pathfinder
    Join Date
    Mar 2012
    Posts
    6
    World
    Northisle
    Picture not found, 404 error... can you reupload?

  3. #3
    Original Serf
    Join Date
    Feb 2012
    Posts
    15
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    Northisle
    should be fixed now

  4. #4
    Original Serf
    Join Date
    Aug 2012
    Posts
    17
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    Northisle
    thanks for the upload on dso-karten =)

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