I posted this elsewhere, but deleted it as I found that maybe it goes better here. Hopefully we can stay constructive in this thread
Ok.. I understand XP being rare.. A little increase, though would be nice. However we wouldn't wanna demand too much, because getting XP too easily will make the game boring and off balance.
However, Just because XP is part of the rewards doesn't mean its all people care about. People seem to do well with adventures, and thus these guild quests probly just seem like a hassle.
I wouldn't mind if XP rewards were kept relatively low(still higher than now), and then have proportionate individual rewards... Or something else entirely. Something new and fun. The thing is, that these quests have to be motivating.
.5% xp just isn't much of an incentive for anyone to give up 3000 tools x_x Specially not for new players. Even well knowing that XP is precious.
Honestly, when the guild quests arrived and I saw the stuff we had to give up, I got really excited, cos I thought this meant that there was some grand price in store for guilds that complete them. But truth is that they feel even worse than normal daily quests, which aren't that interesting to begin with.
And really... a Game is just a mechanism to provide an experience. It doesn't matter how intricate and well thought out the economy and balance is and such. If a game 'feels' wrong to people, then the game IS wrong. You could create the perfect balance, yet if it doesn't translate into the experience you want your game to give people, then t's useless! It's hard work wasted over nothing.
And at the moment the 'experience' of the game just doesn't seem to correspond with what BB seems to be wanting to offer. Sometimes it's hard to kill your darlings, but its necessary.
And yes Im away that BB is going to do changes to the quests now, but they do mention that it wont be for weeks. Which imo is a mistake, as this seems to be a pressing issue, and sadly also seems to cause splits between guilds. And right now the guilds is probably the most precious feature for the game, as its the only 'legit' way that people can truly feel like they are socially active. And these types of games are often played for the social stuff. Not saying everyone did this. I know I tend to like to play solo(yet I still ended up in a guild
). But I do understand at least a tiny bit about these matters.
Anyway I hope everything works out in the end. No doubt the guild quests will eventually reach balance, because if a feature doesn't get used a lot, eventually it will be deprecated. An that would be sad to see happen to the guild quests.