Over the time the food buffs are starting to bug me more and more. Someone tosses my building a fish platter? Nice. I'm greatful. Except I was just about to put a basket on it. I buff my gold production for 9 hours. Can't make it back exactly 9 hours later? I'm bleeding gold. Ok, I made it back, turned everything off, went away happily. Only to notice a day later that the gold production was shut down only client side, so the server exhausted all my gold mines.
Things like food, fish, meat, water I can build up to the level that lasts easily a day. I can come back whenever to replenish them without significant losses. Even explorers are ok. Food buffs? No.
Having discussed this with others, few options to 'fix food' came up:
1) Have food buff durations stack. Like fish/meat deposits. Add 3 baskets on one building for 18/27 hours buff time. Toss in few fish platters too. Everything goes. This would allow planning our lives bit further than 9 hours ahead. Also stop food buff from being used while the building is inactive. These changes would allow you to play when it suits you, be it less or more than 9 hour intervals. In the end, happier players is what we all want, right? Just to keep things reasonable though, there should be a maximum for stacked food buff duration. 36 hours maybe. That'd be exactly 4 baskets. Issues caused by this change: Fish platters and sandwiches may be slightly too cheap. Even though it would be massively painful to use hundreds of fish platters instead of just some baskets. Consider increasing costs of fish platters and sandwiches to make them less attractive alternative. Another issue is how the 3x production buffs from gem shop would work with this model. I guess you'd have to wait for the 2x buff to run out before being able to apply a 3x buff (which you could then apply several for longer duration, up to massive 168h maximum as an extra incentive to use gems).
2) Instead of food buffs doubling production vs consumption, change it to 3x production speed. As a benefit, you wouldn't have to shut down your buildings anymore whenever they're not buffed, so your life wouldn't have to revolve around 9 hour intervals. You could run all your production 24/7, just much much slower without food. As an example, current Coinage uses 4 bars to make 1 coin in 24 minutes, 2 coins with food buff. Going with this change, Coinage would use 2 bars to make 1 coin in 24 minutes, or in 8 minutes with food buff. Gem based buffs could drop that further to only 2 min 40 sec (another 3x). Issues caused by this change: overall production would be higher than now due to 3x benefit from foods. Using speed up of 2x would keep production amounts exactly same as now, but 2x may be too low benefit to keep people using the buffs. This change is probably bit more work since you'd have to adjust the production/consumption of all buildings to have the same production ratios available as you get now with food only (e.g. 1 gold ore deposit > 2 ore > 2 bars > 1 coin).