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Thread: Flaxarns Adventure Guides. New Pathing, Veterans and Blocks

  1. #11
    Original Serf
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    Newfoundland
    Added a competition in the guide

  2. #12
    Effellump
    Outlaws .. Garrison 4:
    Just now lost Block1, Block 2 and Block 3 ... 61S 288C and 120ES coz the vet gen didn't reach the leader camp (( Even had to retreat him coz he was about to attack Block 1.

    None too pleased. It takes me ages to train them up too.

    Won't be using your maps again.

  3. #13
    Aunt Irma’s Favourite Writer
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    Newfoundland
    (Flaxarn, your first two normal generals for that block in Outlaws are too close to each other.
    For that block to work with fast successive dispatches (sent within 3-5 seconds),
    the vertical (north-south) distance between each general must be 5 steps (or flags).

    Now you have only 2 steps between Normal 1 and Normal 2. This means that:
    • Normal 1 will march towards his Block 1.
    • Normal 2 will in most cases be intercepted by Block 1 before Normal 1 reaches it.
    • Normal 3 will be intercepted by Block 2, since Normal 2 isn't fighting it.
    • Veteran will be intercepted by Block 3, since Normal 3 isn't fighting it.
    Otherwise, ask players to wait 15 seconds after sending Normal 1, before sending Normal 2.
    )

    No, sorry... please disregard... I was wrong... see post below...
    Last edited by Tage; 05.11.12 at 18:24.

  4. #14
    Original Serf
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    Quote Originally Posted by Effellump View Post
    Outlaws .. Garrison 4:
    Just now lost Block1, Block 2 and Block 3 ... 61S 288C and 120ES coz the vet gen didn't reach the leader camp (( Even had to retreat him coz he was about to attack Block 1.

    None too pleased. It takes me ages to train them up too.

    Won't be using your maps again.
    sure you send everything to its right destination? and with right troops? played this maps countless times, know ppl that payed it countless times and never lost a soul

  5. #15
    Aunt Irma’s Favourite Writer
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    Sorry Flaxarn, I was all wrong in my previous post...
    of course those two camps are on the same diagonal and won't intercept each other

    Normal 2 is entering the influence area of Block 2 and Block 1 at the same time.
    In such a case he will always proceed to the camp he was sent to and will not be intercepted.

    I had to start Outlaws to verify this, and of course your block works as intended.
    I guess I might even have to update my own guide after this...

  6. #16
    Original Serf
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    Newfoundland
    Quote Originally Posted by Tage View Post
    Sorry Flaxarn, I was all wrong in my previous post...
    of course those two camps are on the same diagonal and won't intercept each other

    Normal 2 is entering the influence area of Block 2 and Block 1 at the same time.
    In such a case he will always proceed to the camp he was sent to and will not be intercepted.

    I had to start Outlaws to verify this, and of course your block works as intended.
    I guess I might even have to update my own guide after this...
    was thinking that and started an outlaws just to check to be sure

  7. #17
    Pathfinder
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    Australia
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    Sandycove
    Just want to thankyou mate great guides i use them near everyday.

  8. #18
    Pathfinder
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    Jun 2012
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    Australia
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    Sandycove

    Cool

    This guy needs to be at the top of the adv thread GREAT GUIDES
    Last edited by decofua; 14.12.12 at 21:53.

  9. #19
    Skilled Student
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    Dec 2011
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    26
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    Newfoundland
    These are great guides Flaxarn, clear and precise. And now that you have been praised by my hero Tage you are now among the gods of game guides....lol. Keep up the good work and lets get you up with the stickies...................cheers dude


  10. #20
    Skilled Student
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    new zealand
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    Northisle
    great job on guides,
    Last edited by fisho1; 05.05.13 at 08:21.

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