1. Increase the cap on barracks from 25 to 400 or so. It´s boring to make 2k Recruits in 25 each.
2. Option to clean the land (remove trees). For bigger production and best decoration.
3. More buildings
1. Increase the cap on barracks from 25 to 400 or so. It´s boring to make 2k Recruits in 25 each.
2. Option to clean the land (remove trees). For bigger production and best decoration.
3. More buildings
+1 id say
If you removed all the trees how would you get resources for the coking plants, sawmills, and bow makers?
well dont have to remove all just almoust all
there is a easy way to do it and make impossible for ppl to cut out all trees just make an item that can "clean" a sector of all trees and only 4 items like that possible to buy. this way you cant cut all the trees of each type (there are 6 sectors with hard wood and 6 or 7 with fir wood)
ye i would love this
I agree, wee need a land clearer. I say tool cost and fish cost fish cost and builder man comes out from Mayors house and shows up in Building Queue slot. Plus option to clear land faster once Stables is built. Fish, tools and 10 horses. On the flip side lets say we wanted trees back in area, Reforest Land at a cost. (building option) lets say each time a forester goes to mayors house they leave 1 tree. So so may trees to replant ground plus tools and fish.
I wish we could move storehouses that weren't part of the "gain sector" build.... If Ive built an extra storehouse within one thats already been claimed, surely I should be able to move it?