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Thread: [Feedback] Trade System

  1. #71
    Original Serf
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    Sandycove
    i guess there are strong and weak points as usual. On of the biggest issues is that people do not look into the selling items any-more (it is not so easy to find the right item in such a big mess of overpriced sales). Instead, they just place an item to sell and done! .... BB should be really careful on updating the trading system:
    it is the core of the settlers game and, if it does not function, it dies.

  2. #72
    Pathfinder
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    Newfoundland
    I prefered the previous trade system - U could see everything, sort goods and be able to compare their prices.
    Now every time I buy sth the list goses back to "defaut" and doesn't stay sorted. It is impossible to compare prises. There should be some limit for the amount U can sell. Avarage player doesn't need ten tousand sth. at a time and it's really hard to find goods in avarage amounts. THEre are olso very strange prices now, that U can ask any amount of goods for sth.

  3. #73
    Pathfinder
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    Newfoundland
    Please remove that new friend 24 hour limit for trades, that is totally worthless and only makes trading more difficult.

  4. #74
    Forum Explorer Killste's Avatar
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    Newfoundland
    I need relog everytime, if I want see newest trade history. <-Need fix.
    Can trade offers expand, like before? Now I can see only 10 peoples trade same times and can't decide, whats best price to buy or sell?

    Can only sell 1 adventure at trade. Possible to make same thing, like resources, more lots?

  5. #75
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    unsure if in here, dont feel like reading the whole topic / forum.

    i can not put my white castle up for sale. not on trade, not via direct trade.
    Nevermind I give up

  6. #76
    Ruler of the Land Thejollyone's Avatar
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    Quote Originally Posted by Eschatos View Post
    As mentioned already by Borotaur and Ticlimax, need to have a sense of "stack" to relate to. A price per ea detail on a mouseover or something similar.

    A suggestion to consider: make gold coins the actual currency of the trade. Buy in gc, sell in gc. It'll make the above "bug" easier to fix. Trade between friends and guildies stays unaffected
    this may have an adverse effect on new players. i remember it was very daunting at 1st trying to get 300 planks for an upgrade, let alone gold coins that are few and far between at the 1st levels

  7. #77
    Ruler of the Land Thejollyone's Avatar
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    what about limiting the amount to say 2000 units per trade (then the max 4 offers on top of that) ? that way, you still have the opportunity to sell/trade 8000 units of your stock

    its a real mismatch of offers that take so much time to work through

  8. #78
    Nifty
    Join Date
    Apr 2012
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    Northisle
    Two things;

    Trade time shoud be time that trade is alive. As in countdown time. Because timezones, countdown timer would be easier.

    When using search in trade, it needs to go blank if I go away from trade. No need to save last search.

    Overall I love new trade system
    Born crying. Live complaining. Die disappointed.

  9. #79
    Pathfinder
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    Jun 2012
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    Sandycove
    i would like a place were i can print in how much i will offer like this.
    Copper ore
    Amount: 0 (and you can write like 400 instead of a 0)
    i really hate that bar-function if you have a lot of resources and just pull it like a millimeter away you will offer like 1000 more than you want.

  10. #80
    Original Serf
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    Quote Originally Posted by PelleMeLLe View Post
    i would like a place were i can print in how much i will offer like this.
    Copper ore
    Amount: 0 (and you can write like 400 instead of a 0)
    i really hate that bar-function if you have a lot of resources and just pull it like a millimeter away you will offer like 1000 more than you want.
    you can do it, just click on the numbers and type!

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