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Thread: Traitors Adventure Guide - Low losses, new pathing, XB & ES, VET Required

  1. #1
    Committed Clicker Figrin's Avatar
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    Traitors Adventure Guide - Low losses, new pathing, XB & ES, VET Required

    I've been asked to put this guide up following sharing it with a few friends, it's the first guide I've done so hope you guys and girls find it useful!

    TRAITORS

    Blocks Required
    Maximum Losses: 317R 58S
    Average Losses: 300R 49S
    Elite Soldiers and XBows Required


    Adventure Info:
    Player Level: 26+
    Difficulty: 4/10
    Number of Players: 1
    Duration: 3 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 165 gems
    XP Reward: 8710



    This guide requires the following Generals:
    One VETERAN General
    One FAST General (Battle Hardened, Grim Reaper or Stronghelmet)
    Two NORMAL Generals

    Units Needed (Maximum):
    317 Recruits
    308 Cavalry
    280 Soldiers
    160 Elite Soldiers
    69 XBows



    First Attack
    Move your Veteran General to position A

    From A to Camp 1) 40 Soldier Deserters, 60 Longbowman Deserters
    VETERAN General 23R 1ES 226C




    Second Attack

    From A to Camp 2) 60 Soldier Deserters, 60 Longbowman Deserters
    VETERAN General 42R 1ES 182C 25XB




    Third Attack
    Move your two Normal Generals to positions B & C

    This attack requires two blocks and one finishing attack. Send all generals directly after each other as below - note this can be quite a tight block on timings, so if you miss one of the sends then retreat everyone and start it again!

    From C to Camp 3) 40 Milita Deserters, 20 Soldier Deserters, 40 Cavalry Deserters, 60 Longbowman Deserters
    BLOCK with NORMAL General 180C 5S
    From B to Camp 4) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    BLOCK with NORMAL General 120S
    From A to Camp 5) 60 Soldier Deserters, 100 Longbowman Deserters
    VETERAN General 52R 1ES 128C 69XB




    Fourth Attack
    Move your Normal Generals to D & E
    Move your Fast General to F
    Move your Veteran General to G

    This attack requires two blocks, one sacrifice attack and one finishing attack. Send all generals directly after each other as below - note this can be quite a tight block on timings, so if you miss one of the sends then retreat everyone and start it again!

    I have lost 1ES once on this last attack out of over 50 runs - please be aware of this risk!

    From D to Camp 6) 100 Soldier Deserters, 100 Longbowman Deserters
    BLOCK with NORMAL General 148C 52S
    From E to Camp 7) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCK with NORMAL General 62C 138S
    From F & G to Camp 8) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    SACRIFICE with FAST General 200R
    VETERAN General 90S 160ES


    I hope you enjoy using this guide!
    Last edited by MOD_Lotak; 19.11.12 at 21:03.

  2. #2
    Treasure Hunter Polymer's Avatar
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    Interesting ... nicely done
    Forced by the fact I replaced most of soldiers with ES found another setup for camp 7: 121M, 10S, 55 ES =8-13 rounds avg. 10 {200-260sec, avg.240sec}

  3. #3
    Committed Clicker LordBosse's Avatar
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    Thank you for a great guide, now Traitors isn't as bad as it once were

  4. #4
    Forum Explorer
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    Considering that most of us now have 2 veterns, it's possible to use a vetern for the sacrifice. bumping the 200 recruits up to 250 recruits. thus reducing the loss of soliders.

    has anybody recalculated the required recruits for this on the second wave?

    edit:

    based on the hall of fames of combat sim.

    238R wave 1
    51R 198S for wave 2
    Last edited by RonPope; 28.05.13 at 16:22.

  5. #5
    Pathfinder
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    Fast General ?

  6. #6
    Effellump
    Tavern is Normal (slow), others are fast

  7. #7
    Pathfinder
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    thx

  8. #8
    Keen Commentor
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    Quote Originally Posted by RonPope View Post
    Considering that most of us now have 2 veterns, it's possible to use a vetern for the sacrifice. bumping the 200 recruits up to 250 recruits. thus reducing the loss of soliders.

    has anybody recalculated the required recruits for this on the second wave?

    edit:

    based on the hall of fames of combat sim.

    238R wave 1
    51R 198S for wave 2
    Did you actually try this block yet? I've just run the numbers in a combat sim and the 238r wave could take up to 9 rounds of fighting and a minimum of 4, while the blocks are only set up to run for a minimum of 7 rounds. I think that may be why a 200r wave is used, as that takes a maximum of 3 rounds. Basically, it looks like your set-up would kill the castle, but both blocks would probably finish before you did so.

    I'm not certain of this, basing it on a combat sim, but I thought I'd better warn about it anyway as it could be expensive on those blocks.

  9. #9
    Pathfinder
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    Made set up's for MMA: First attack : 50 R , 150 Cav. , 20 E.
    Second attack: 50 R, 150 Cav, 20 Can.
    Third attack: : 50 R, 100 Cav, 70 XB. 1 round
    Fourth attack: 1e wave BHG with 200 R
    2e wave MMA with 50 R, 170 Can. 5/6 rounds.
    blocks all the same as in guide!!

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