Change log, 22nd of November 2012
Time for some big changes and this thanks to your feedback!
The modifications applied during the maintenance are shown below.
HALLOWEEN 2012
• All quests related to Halloween have been removed
• The Halloween category in the Shop has been removed
• Night mode on all home islands has been deactivated
• The Halloween background music has been changed back to the standard one
• It is no longer possible to produce a very strong light, sun and darkness buffs in the provision house
• The Halloween loading screen has been switched back to the standard one
DAILY GUILD QUESTS MODIFICATIONS
• The new version of daily guild quests is available for all guilds that have more than 10 members
• A new resource has been added to the game: guild coins
• You can gather guild coins by completing daily guild quests (sub- and main-tasks)
• Daily guild quests are split into different groups to match the level of the player: 10-18, 19-25, 26-35, 36-45 and 45-50
• The number of members in your guild will affect which guild quests you will receive. The level ranges are: 10-20, 21-35, 36-55 and 56-100 members
• The amount of guild coins received after finishing a quest(s) depends on the player level and guild size
• You can spend your guild coins to get new productivity buffs, refill buffs, adventure and a master geologist
NEW QUESTS
• 250 new quests, including campaigns with special rewards and their own story
• New side quests which will give you resources
• New side quests which will give you experience points
• The adventure tutorial - Bounty Hunter - has been modified
• New buff: Medipack. This will enable you to heal the general instantly (received after one of your generals have been wounded for the first time)
NEW HELP SYSTEM
• New help system includes graphical assets: flying reward icons and highlighter interface elements
• New help windows will explain game features with pictures and detailed descriptions - they will be opened every time you use a feature/function for the first time
• Added a help window archive where you can find detailed game information
NEW LEVEL-UP WINDOW
• New level-up window which shows up each time you level up; it also shows you graphical feedback about new abilities
• With every level up, you gain some resources
BUILDINGS: LEVEL REQUIREMENTS CHANGES
• Mason is available at level 4 (before 3)
• Tavern is available at level 4 (before 15)
• Branch office is available at level 12 (before 17)
• Residence is available at level 15 (before 5)
• Barracks is available at level 15 (before 12)
• Bow maker is available at level 17 (before 16)
• Hardwood cutter, sawmill and forester are available at level 18 (before 17)
• Marble mason is available at level 19 (before 17)
• Iron mine and smelter are available at level 20 (before 18)
• Iron weapon smith is available at level 21 (before 18)
• Hunter and butcher are available at level 22 (before 21)
• Stable is available at level 23 (before 20)
• Coal mine is available at level 23 (before 22)
• Gold mine, smelter and coinage are available at level 24 (before 23)
• Longbow maker is available at level 25 (before 22)
• Steel forge and weapon smith are available at level 27 (before 25)
UNITS: LEVEL REQUIREMENTS CHANGES
• Recruits are available at level 15 (before 12)
• Bowmen are available at level 17 (before 16)
• Cavalry are available at level 23 (before 20)
• Longbowmen are available at level 25 (before 22)
• Soldiers are available at level 27 (before 25)
PROVISION HOUSE: LEVEL REQUIREMENTS CHANGES
• Solid Sandwich is available at level 16 (before 8)
• Aunt Irma's Gift Basket is available at level 22 (before 8)
ADVENTURE SEARCH MODIFICATIONS
• Medium search: if the explorer doesn't find an adventure, he will bring 6 map parts
• Long search: if the explorer doesn't find an adventure, he will bring 9 map parts
ECONOMY OVERVIEW MODIFICATIONS
• Production indicators (arrows) have been fixed
• Correct values are shown when the storage is completely full/empty
TRADE WINDOW MODIFICATIONS
• After accepting a trade offer, you will no longer be moved to the first page
• Sorting option has been improved
• The default amount of goods when creating a trade offer has been changed from maximum to minimum
• Checkbox next to "Deals player cannot afford" is unchecked by default
• Thousand separator (comma) has been added.
• It is now possible to pin and move the trade window
• Refreshing the history tab has been improved
CHAT INTERFACE MODIFICATIONS
• Nicknames and messages are different colors now
• The color of whispers has been modified
Have fun!
BB_Dantesama