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Thread: Barracks production

  1. #1
    Original Serf
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    Sandycove

    Barracks production

    I am tired of sliding units by 25. when i finish DBrotherhood i loos 1k cavss and 1k recruits and i need to make it by 25. why i cant just slide 1k at the same time if i have resources. it is like with trade before we did 400 at same time max, when i was short 20k water for 12 h it was pain to get all that water. now i buy and i have 20k at 1 time. why i cant make 1k or 500 or 200 units at same time with 1 click. Anyone has same problem? BB please fix it. - please more unit production at the same time.

  2. #2
    Glorious Graduate
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    Apr 2012
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    Sandycove
    Hear, hear! Wholeheartedly agree.

    Maybe once you get to level 35 and with a level 5 barracks it grows the slider to 200-300-500 troops per batch.. i guess its so small as a level 1 barracks making 500 troops might take a while. So maybe the number creatable should be tied to both the player level and the barracks level.

  3. #3
    Erudite Pioneer
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    Newfoundland
    I agree

  4. #4
    Nifty Makedon's Avatar
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    Northisle
    I agree, for buffs as well. Make it up to 100 AT LEAST? No reason not to....


    Cheers +1
    Last edited by Makedon; 02.12.12 at 18:04.

  5. #5
    Quartermaster
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    Newfoundland
    Yep i agree with both +1

  6. #6
    Forum Explorer
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    Newfoundland
    agreed. so annoying to replace 1000 troops 25 at a time

  7. #7
    Committed Clicker
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    Sandycove
    +1 Totally agree.

    Congratulations on level 50 Joanajoanska

  8. #8
    Jolly Advisor
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    Newfoundland
    +1

  9. #9
    Skilled Student
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    Sandycove
    good idea

  10. #10
    Glorious Graduate
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    Newfoundland
    Quote Originally Posted by Makedon View Post
    I agree, for buffs as well. Make it up to 100 AT LEAST? No reason not to....


    Cheers +1
    You do not know if there is no reason at all or not- it all depends how stuff is coded and how it treats consumption- usually it is by having items with 1 to 25 charges in em and then everytime u click it/use it you use the item on building x, item is lost and you get item -1 charge back, being a different itemcode in the database.

    Adding more flavors to the mix adds more fields in the database and probably will hit performance of the game- no issue if you have margins to play with performance wise, a huge issue if performance is already crappy

    As usual, it is easy to say it is easy to solve, but unless u know the code and the effects it is really hard to work out what the net effects are. I dont know how it works in TSO i just know what seems easy is not always easy

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