This event has thrown up quite a few issues, but I have also made a lot of really nice friends in g-4 over the last week, and I'm trying really hard to concentrate on the latter
The following suggestions are my ideas for how a similar event can be improved in future. Feel free to disagree or agree as much as you want... I would really like it if this could be a thread with suggestions for future events. There are plenty of threads available on forum for feedback of what people consider wrong with the current one. Please add your voice to those.
I believe there needs to be a clearly defined statement from BB as to what constitues an active player. How can we fill a criteria when we do not know what the requirements are? I do not mean that BB needs to give out all details - but tell us if it means someone logged in last 30 days (that would be rubbish btw)
If the next server vs server event is to be based on adventure completion I would like to see the following implemented (or something similar - just thinking out loud here...)
A minimum of 3 adventure difficulty levels.
It is wholly unrealistic to expect a player at level 26 to be able to complete the same adv as those at lvl 50, we have lvl restrictions on current adv, so why not on these event adv. It is unrealistic both from population perspective and the available troops they can make in barracks. I also believe that the loot and xp should vary between the 3 different adv levels.
Level1 - from 26 to 36.
My reasoning for this is that at lvl 26, people still have parts of their island to complete and will have limited resources available. The xp needed to level up is also quite low for these players and this should be taken into account. Most of these players do not need granite or exotic wood. Marble, hardwood planks, gold coins would be a much more beneficial award.
Level 2 - from 37 to 42 (XB to ES)
A harder adv than lvl 1, xp should be higher than lvl 1, loot should differ, xp less than lvl 3. Loot and xp should be more similar to the adventure that are rated as green/blue
Level 3 - from 42 upwards (ES upwards)
Similar difficulty/xp/loot to the blue/purple adventures.
I would also prefer it if the adv were NOT tradeable. As I think this would make the competition a lot fairer between the servers. Why not have a quest chain with 3 adv? All players will get the adv appropriate to their level in mail. Then - the next adv will come as part of the loot for when the 1st adv is completed. This would mean that the adv rewarded could be linked to the players level.
I would like to see the adventure available in trader, but only so that each player can buy a maximum of 1-3 extra adventures. Whilst I have completed more than 6 EotW myself, I do not really consider this fair to the newest servers such as Latin America, Spain and Czech servers (just as an example).
A server should not be able to win the event because 10% (or whatever percentage) of dedicated players make up for the shortfall of the rest of the players. It should be about involving whole servers, that means that all servers must be given a realistic chance according to the player levels of that server.
I love the idea of "global" events and would really like to see more of them. However - I would like the event set up so that all servers have a realistic chance of doing well.
Bring on those ideas people