Hi All,
I am not sure if I am the only one experiencing this, but it seems the guildquest is very hard to achieve unless you kick ll players not daily on. We have a guildquest running for 10 days now (22/28 for 7 days). We have a lot of casual and inactive players. but also daily players.
As a group we dont want to kick players, nor do we want to wait more than a week to complete a daily quest.. A solution comes to mind:
Make the price lower each day (as in 1th day 100guild coins, 2th day 95 guildcoins-> 7 days, 50guild coins) and after 7 days you can complete the quest. This way we atleast earn something out of it, and its not all depending on that 3 or 6 players out of a group of 30 that isnt online.
Well, hope some people share this feeling,
Calidor NL