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Thread: When will the lag stop?

  1. #11
    Master of Strategy Tierarzt's Avatar
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    When you start transfering 2000+ troops to the adventure island, you'll see the main benefits of having more generals. At 30 minutes travel time each way, one normal general is not enough.
    If at first you don't succeed, sky-diving is not for you.

  2. #12
    Skilled Student Eschatos's Avatar
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    Quote Originally Posted by peck_ed View Post
    Blocking isn't supported by BB, it's just a work around for skipping camps that players have figured out to use, so they didn't really actually develop that at all
    What do you mean it's not supported by BB? Influence area disappears while there's battle going on in an enemy camp, allowing for another general to pass from that area uninterrupted. It IS part of the game.

    Lag is a current hot issue of the game, stop trying to blame the players for it. Your answer makes no sense at all
    Some they learn, some thy burn...

  3. #13
    Quartermaster
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    Sandycove
    Quote Originally Posted by Eschatos View Post
    What do you mean it's not supported by BB? Influence area disappears while there's battle going on in an enemy camp, allowing for another general to pass from that area uninterrupted. It IS part of the game.

    Lag is a current hot issue of the game, stop trying to blame the players for it. Your answer makes no sense at all
    Agree.

    See a general go into first camp, see general 2 go into another camp, see it start the fight there and find out general 2 got intercepted by camp 1 without a warning has nothing to do with blocks not being supported !
    And this happened more than once on the same adventure.

    See generals stop walking, then see them run ?

    Lag.

  4. #14
    Architect of the Empire Sinister-King's Avatar
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    Hello!

    As peck_ed already mentioned, blocking isn't an official game mechanism.

    Blue Byte are working on a fix for the lag issues .

    [Thread closed]

    Sinister-King

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