Dear Settlers,

Our development team has actively been focussing on bug fixes and performance improvements.

Fixes Complete

The next version (mid February) will include several fixes.
Amongst many others, a timing issue will be fixed (e.g. your geologist returns after the correct search time).
Some players could not finish the main quest due to the fact that the level was far too high. This issue has affected several quests, this will befixed.

Fixes in development

We are working on more fixes, the topics mentioned do not represent the entire list.

-The 'user online display' will be fixed. A previous workaround today already solved the issue for some users.
-An extended logging system delivers additional helpful data.
-An unlock script for locked zones will be activated tonight, which will unlock locked zones with minor issues. It runs on a regular basis every night around 02:00 CET. Hence, some players that are currently affected by a locked zone will be able to play again after the script is executed.
-A bug fix for guild quests that cannot be completed is in development, too.

Test server

There will be a new version on our test server soon.
If you like to test the first branch of fixes, please visit the test server and post your feedback in the official forum.

Performance

The performance improvement has the highest priority.
On the software side, a rework is in development. It will reduce server load.
This will take some time, but our progress is significantly positive.
Regarding the hardware- we’ve already started to add additional servers to game worlds with high load.