Originally Posted by
Maladict
Sto_Helit, I think that the fact that 0 production and positive production are two different things is very relevant here. If the quests were changed from "at least 0 production" to "positive production", they would be different quests (debatably more difficult).
A smart jab, though not so smart as you might think. Weaponsmiths are the final parts of their respective production chains, which is why the quests don't ask you to have "at least 0 production" of swords (damascene or other), but more (60 or 120, I can't remember now - might be it depends on the quest, too). But these weaponsmiths are supported by the production of: bronze, steel, titanium etc., as you well know. If you have a zero production of, say, bronze with your bronze weaponsmiths and/or toolmakers working, then that is balanced economy. Of course it's better to have surplus resources so that you can trade them, but for the quest, it's enough that you can afford an independent economy.