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Thread: [Guide] Gromobrans adventure maps

  1. #21
    Glorious Graduate Bellissima's Avatar
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    Cool Witch of the Swamp by Bellissima

    Here is my guide for Witch of the Swamp, less numbers loss then your guide, so then you can do more and more adv's in a day

    i did not block camps, cause i like the xp. But ofc you can skip the leadcamps if you want to and have even less losses.
    http://forum.thesettlersonline.com/t...l=1#post190886

  2. #22
    Erudite Pioneer
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    Quote Originally Posted by naikou View Post
    @STFR

    I coudn't place G3 where it says in map, but needed to leave little shoutner. So when attacking 6, it will tricker T5.
    There is a bug on this map. So 1 in 50 maps You will not be able to place Your general on G3. Just place it under the ruins, take out T5 and continue as usual.

  3. #23
    Erudite Pioneer
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    Quote Originally Posted by Bellissima View Post
    Here is my guide for Witch of the Swamp, less numbers loss then your guide, so then you can do more and more adv's in a day
    i did not block camps, cause i like the xp. But ofc you can skip the leadcamps if you want to and have even less losses.
    1: It is very impolite to post maps on other peoples threads, to promote your self, without asking. ( I am sure You have own thread)
    2: I don like Your guide. For several reasons.
    a: I like to keep it as simple as i can.
    b: I prefer to loose cheapest units. Les cost, faster rebuild.
    c: I prefer fast adventures. I need 4 generals to transport my units, and You need 6 generals to transport Yours.

  4. #24
    Erudite Pioneer
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    Old Friends - NP

    I am not after XP but to quickly finish the adventure.

    Use only normal General to block.



    Pleas feel free to comment.

  5. #25
    Nifty
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    Old Friends, camp 8 is total 260 units
    maybe 55R 48S 60C 87X
    Born crying. Live complaining. Die disappointed.

  6. #26
    Erudite Pioneer
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    Sorry, my wrong. It should be 45R 48S 80C 77X .
    I have changed it. The guide now shows a correct number of units needed for camp 8.
    Thank You Naikou.

  7. #27
    Keen Commentor
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    I can't see that the author mentions at all that these guides require a veteran general, it's only clear when you see that 250 units are required to take out camps. More info in the first post would be useful.

  8. #28
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    First i mentioned they are a reference to me. And "hopefully" helpful to others. You are right i should have stated they are designed for Vet general. I will change that.
    My guide are opposite of what you wrote, they do not focus on XP rather on finishing adventures quickly and with lowest possible loss to get the loot.
    That is why i skip some leaders ( When you kill leader camp you gain xp not loot, loot is award for finishing adventure).
    Thank you for your response.

  9. #29
    Keen Commentor
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    Actually not helpful at all. For example, skipping leaders in Dark Priests will lower the xp with appx 2500. Not doing that will only cost roughly 175 more recruits (completed with normal gens, no need for vet). This xp loss should have been mentioned, but it isn't. Your guide results in 3,405 xp, while taking out all gives 5,975. Imo, that additional cost of recruits is well worth the additional xp.

    Sorry, but without such info, these guides are worthless. Imo, of course.

  10. #30
    Keen Commentor
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    I would certainly mention such crucial info (xp loss, vet gen only, etc), so I'm pretty sure I could make more useful maps than these, most players could do, in fact. So yes, please (note the spelling of that word!), stop making them, unless you provide the important facts, because you're costing players loads of cheap xp.

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