View Poll Results: What do you think of the new system where every trade will generate a mail?

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  • I like it

    7 3.98%
  • I don't like it

    155 88.07%
  • Don't care/ Makes no difference either way

    14 7.95%
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Thread: New trade system messages, as implemented on test

  1. #21
    Keen Commentor Splotch's Avatar
    Join Date
    Mar 2012
    Posts
    156
    World
    Newfoundland
    Quote Originally Posted by peck_ed View Post
    Hey pipl, there are some new features due to be added that might help with your issue, you can find more information regarding that here, also please see the image below
    That's cool, like that, it's really useful... But, that said, it doesn't help with these issues I've posted here and on the test forum :
    1. You get tons of mails that you have to accept.
    2. If you want to trade 10,000 pine wood for 5,000 coal because you need that coal to support production overnight you will run out of coal because you have to accept the mail.
    3. If you have 40,000 storage and put 40,000 coal on the TO for 40,000 granite and cancel the trade the 40,000 coal goes in to your mailbox which means we will all have unlimited production thanks to infinite storage... If you don't like it in your mailbox then wait for storage to cap out and accept the mails so it all goes straight in to your star menu.

    I've posted that on the test forum and am reposting here, those are the real issues.

    Quote Originally Posted by People in the future
    Newbie: Bah! I've hit my storage limit... I'm going to have to sell some coal or upgrade.
    Veteran: Nar, just put it in trade for a stupid price, cancel and it'll go in to your mailbox.
    Newbie: OMG!
    Veteran: Yeah I know... Don't bother upgrading your store houses or Mayors house past level 3, it's pointless.
    Newbie: Feels a bit scary storing stuff in my mailbox though.
    Veteran: Then wait for your stores to fill up and accept the mail, it will go in to your star menu.
    Newbie: OMG! ROFL!
    I've looked in to my crystal ball and I have seen the future.

  2. #22
    Skilled Student
    Join Date
    Jul 2012
    Location
    England
    Posts
    48
    World
    Sandycove
    It's kind of you peck_ed to take the time to find this image, and if it reduces the boring repetitive stuff then, great.
    Yet the system we have now works, more or less, it would seem that plenty of people agree that other concerns are more important to be dealt with.
    And, I still don't want a larger volume of mail to deal with, which is some of what the worry is about surely ?

  3. #23
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    I just been on test server again for a couple of hours and I have to confirm my initial reaction - this is going to really, really bug me if this comes into effect

    How many movements and extra clicks a day to accept a trade? BB you'll be giving us all RSI introducing this

  4. #24
    Skilled Student
    Join Date
    May 2012
    Posts
    25
    World
    Sandycove
    Quote Originally Posted by pipl View Post
    I don't want a mail every time something gets sold, I trade a lot and it means a whole pile of deleting everyday when there's already enough repetitive stuff to do, like fields, mines, wells.
    If I want to see how trades have gone I can look in the history tab.
    And what's more,,,, when I do two advs + per day that creates mails too which moslty I delete without looking at them unless there's an issue with a block and I want to analyse the failure.


    Can't this be something we could choose to have or not ?
    An opt in or out for whether each person wants a mail every trade.
    I would be very careful about deleteing mails as the trade mail has to be accepted or the goods will not go into your store!

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