Closed Thread
Page 15 of 23 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 223

Thread: [Feedback] Change Logs

  1. #141
    Skilled Student Yvory's Avatar
    Join Date
    Jul 2013
    Posts
    30
    World
    Newfoundland
    Quote Originally Posted by peck_ed View Post
    It also helps promote working with friends/guilds, helps players stay together and likely bring in more players, which helps boost the economy, win for everyone I guess.
    It also helps segregating players between premium and not premium, and requests to exchange baskets and being buffed by premium only, like many many people have said in their feedbacks.

    This doesn't help friendship at all, only convenience, and as for me, I'll never buy it until it stays that way.

  2. #142
    Quartermaster
    Join Date
    Jun 2012
    Location
    Soggy Ireland
    Posts
    265
    World
    Sandycove
    Happy birthday EternalPink, sorry you had to spend it fixing a bug.
    Have a blast!

  3. #143
    Skilled Student
    Join Date
    Aug 2012
    Location
    Sweden
    Posts
    49
    World
    Northisle
    Quote Originally Posted by MrAl View Post
    Does that mean that I can send Gems to friends and let them buy buildings that are limited normaly, for example floating residents? Or gem pits? And then have him send it to me via trade?
    Or maybe it's not possible to trade these things?
    You still can't gift limited items. Gem pits is increased to 10 though, not that I understand why anyone would want to buy that many.

  4. #144
    Forum Explorer
    Join Date
    Mar 2012
    Posts
    306
    World
    Northisle
    Two new buffs: Enhanced gold pickaxe and Enhanced iron pickaxe.
    I have to say this isn't very new or much of an interesting item at all.

    The problem here is those items aren't cheaper in large quantity.

    They are exactly the same in terms of cost as the "Iron Divinder" and "Golden Parrot" (just cost x10 more and provides x10 more deposit).

    The only 'slight' benefit is you're buying it in a lot of x10 for the same cost practically (x10).


    It's a shame they couldn't offer you a discount like Premiums. The bigger you buy the cheaper it is.

  5. #145
    Quartermaster
    Join Date
    Jun 2012
    Location
    Soggy Ireland
    Posts
    265
    World
    Sandycove
    So... we still have all the same old bugs, a new way to part with real-life cash, and some NEW bugs...

    That wasn't a 'maintenance' by any definition of the word, that was damage.

    I'm just waiting to hear that the golden pickaxe only works on copper mines...

  6. #146
    Pathfinder
    Join Date
    Apr 2013
    Posts
    3
    World
    Northisle
    Is the next maint going to be extended because of the implementation of the explorer in the science system??
    Please write a facebook announcement on that one,
    'cus a lot of us are wondering when the maint, most certainly will be over and done.?
    Last edited by Voldsmand; 17.09.13 at 13:20. Reason: Needed to edit the layout of the text

  7. #147
    Forum Explorer
    Join Date
    Mar 2012
    Posts
    306
    World
    Northisle
    This is rather disappointing that they're rolling out the Explorer Science system and ignoring the feedback that has been posted on the test server:


    http://forum.tsotesting.com/threads/...ethings-to-FIX


    You guys should go over there and make some noise and rage about the new explorer skills system.
    Especially the 2 useless top tier skills that provide very little in terms of drop rate.

  8. #148
    Original Serf
    Join Date
    Oct 2012
    Posts
    10
    World
    Northisle
    Economy overview doesn't take "upgrading buildings" in account
    [NOT FIXED?]................i dont want that fixed........i like it this way and i thin that many other players think the same......its better to know what IS your output than what is going to be or what it was. DONT FIX TAHT PLS

  9. #149
    Skilled Student Perspolis's Avatar
    Join Date
    Sep 2012
    Location
    Persian
    Posts
    38
    World
    Northisle
    very Nice to have a surprise with these,

  10. #150
    Enlightened Sage
    Join Date
    Jan 2012
    Posts
    867
    World
    Northisle
    Quote Originally Posted by FAKI917 View Post
    Economy overview doesn't take "upgrading buildings" in account
    [NOT FIXED?]................i dont want that fixed........i like it this way and i thin that many other players think the same......its better to know what IS your output than what is going to be or what it was. DONT FIX TAHT PLS
    You can stop a building while it's upgrading to have the EO ignore it. This means you have the choice of either ignoring it or not rather than being forced to ignore it. So it is an improvement.

Closed Thread

Similar Threads

  1. [Feedback] Change Log - 26/01/2016
    By BB_Ravel in forum News Feedback
    Replies: 14
    Last Post: 27.01.16, 12:03
  2. [Feedback] Change Log - 21/04/2015
    By BB_Ravel in forum News Feedback
    Replies: 34
    Last Post: 06.05.15, 11:23
  3. [Feedback] Change Log - 25/11/2014
    By BB_Ravel in forum News Feedback
    Replies: 112
    Last Post: 17.12.14, 05:13
  4. [Feedback] Change Log - 14/10/2014
    By BB_Ravel in forum News Feedback
    Replies: 5
    Last Post: 15.10.14, 00:23
  5. Change Logs
    By BB_Dantesama in forum Change Logs
    Replies: 19
    Last Post: 07.01.14, 17:25

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.