Produce 250 settlers
This one means you have to wait 62 hours settlers to "produce" themselves. Putting and/or producing bandits doesn't count. Don't forget to buy 3 love potions, this will help you finish in 31h.
Produce 250 settlers
This one means you have to wait 62 hours settlers to "produce" themselves. Putting and/or producing bandits doesn't count. Don't forget to buy 3 love potions, this will help you finish in 31h.
Whenever I get quests that requires me to not loose more than a set number of a specific troop type I do that adventure using none of the specified troop at all. When it says do not loose recruits only use militia. Never had a problem.
Incase it helps get to the bottom of the problem, here are my losses for under 500R in Outlaws in four winds. It successfully completed for me:
365 recruits
101 bowmen
107 militia
73 soldiers
(+1 wounded general)
Last edited by Antilochus; 03.03.13 at 21:50. Reason: clarity
Not exactly. It was mostly based on Tage's guide: http://forum.thesettlersonline.com/t...l=1#post193188 but I used a combat sim to replace some of the fights in the West with Militia instead of recruits.
And that was with one BHG, 3 normals
Last edited by Antilochus; 03.03.13 at 22:02.
If i complete Bandit Nest and recieve 700 Granite, have i completet the sub-quest of aquiering 600 Granite, or do i have to get a loot of exactly 600 granite???
Done 107 buffs. Only 52 done in quest. Nice site......
3600 iron swords for sub quest for lvl 26-34 not 360
3000 HWP and not 300 also
"own 500 longbowmen"
For me, this alone is reason enough to skip this questchain. I'm not capping my army/population limit with useless [ Censored ]
Please be careful with the words you use,
peck_ed
Last edited by peck_ed; 04.03.13 at 00:11.