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Thread: Four Winds Quest

  1. #231
    Nifty
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    Quote Originally Posted by Whizkeyjack View Post
    We got players who're already past 6 quests and they're 36 and 37. It's not that impossible! Don't give up!

    Also, it's not the individual rewards that count, but the gems!!
    Don't give up? Well, here's some food for thought from an average lev 37 perspective:

    - 10 granite through long treasure search: 24h or 48h? (I forget) for each attempt (% unknown to me and depends on number of scouts ofc). I'd say it's fair to assume this takes a couple of days.

    - Produce 100 exotic wood planks: 10 hours with lev 1 exo sawmill, buffed

    - Produce 250 longbows: 15 hours with lev 3 longbowmaker, buffed.
    (And do I really want to make a longbowmaker for this quest if I'm normally using xbows?)

    - Produce 100 gift baskets: 17 hours with lev 3 provision house

    - Outlaws with <500 recruits: even with optimal setup from a guide, and assuming I've stockpiled weapons, beer and instant settlers, takes a lot of time to produce the required troops with lev 3 barracks. Depends on generals and how well you do it but easily more than 1d.
    (Also takes quite a while to play the adventures repeatedly, assuming you don't know the adventures by heart at lev 37.)

    - Bandit nest: again something like 1d+ worth of units, and with 33% chance. It could take 1 day or 10 days.

    - Produce 200 settlers without using bread: 50 hours on base 4/hour rate, love potions and village schools help somewhat but still 1d+

    - Own 500 longbowmen: ~1d with lev 3 barracks and messes up your population.
    (So you need to get 500 other troops killed first, and then get these longbowmen killed once you're done.)

    - Old friends: easier adv and 61% chance, but still random.

    + a whole bunch of easier requirements.


    So yes it's technically possible if you play optimally, dedicate your life to it (no thanks) and get lucky with loot drops. That's not realistic for most players though. Therefore they can't expect to get the 500 gems, and so they need to judge whether it's wise to do some of the quests (like 500 longbowmen for 300 brew) at all. The other option is to abandon the whole thing at some point when the reward for an individual quest [ Censored ]. And some of them sure do.

    Please keep it PEGI7,
    peck_ed
    Last edited by peck_ed; 05.03.13 at 21:18.

  2. #232
    Town Councillor
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    Northisle
    Quote Originally Posted by LadyNipa View Post
    I started reading this thread to find out a little more about the sub quests and apart from the first page all I have read is a series of moans! I only got as far as page 6 and then gave up. Seriously ppl if the game bugs you so much why are you still here playing??
    If nobody cared to do things better, we'd still poop in the forest and run around in animal skins, sleeping in caves.

    FYI so far each adventure that require me to find granite....guess what.....I got granite first time.
    Lucky you. I'm now counting TWENTY-ONE adventures in a row dry of granite. Lol!

  3. #233
    Wordsmith
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    Newfoundland
    Update from me - I eventually got granite on Motherly Love adventure - after 11 attempts
    Not bad for whats supposed to be a 33% chance!!!!!!!!

  4. #234
    Pathfinder
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    Sandycove
    [suspicious thinking]would BB really want to earn their 1250 diamonds back before they are given out?[/suspicious thinking]

  5. #235
    Dedicated Scribe
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    On stage 10 of the 46-50 band with a week spare, to all those saying it's not possible... It is. That's even after having to do 8 MLs...

  6. #236
    Keen Commentor
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    For clarity - it is not that it is impossible, it is that it is down to luck (random chance from reward drops) as to whether it is possible. There is a big difference.

    The quest chain is clearly possible IF one is lucky with the reward drops and are prepared to sacrifice the huge amount of resources. The problem is that the quest chain depends on that luck - that is what is wrong. Luck has no part in good game design. The quest chain is simply bad game design.

  7. #237
    Architect of the Empire
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    Sandycove
    +1 or What BobLurker Said.

    Being at the lower end of a level set makes completing these Quests a great deal more difficult, beyond that, 'luck' should have had the smallest possible role "Crisis" or no.

  8. #238
    Forum Explorer
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    Quote Originally Posted by BobLurker View Post
    For clarity - it is not that it is impossible, it is that it is down to luck (random chance from reward drops) as to whether it is possible. There is a big difference.

    The quest chain is clearly possible IF one is lucky with the reward drops and are prepared to sacrifice the huge amount of resources. The problem is that the quest chain depends on that luck - that is what is wrong. Luck has no part in good game design. The quest chain is simply bad game design.
    Absolutely right! Ive now completed 4 bandits nests and no luck so far, the problem is the adventures in the 36-45 are not only single player but are really expensive to obtain, and I dont believe those percentages for granite/exotic logs etc, 33% chance of granite? No chance! And please dont come back and say its even! Your in a minority if thats the case cause everyone I talked to so far has had a 25% or less granite drops from adventures!

  9. #239
    Keen Commentor
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    Sandycove
    Quote Originally Posted by Whizkeyjack View Post
    Also, it's not the individual rewards that count, but the gems!!
    A few gems are fairly cheap. A transaction takes only a few seconds, no need to torture myself for up to 2 weeks.

  10. #240
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    And 500 gems would not even buy what's been used up in the quest.
    Just seems so wrong ending up buffing Christmas trees and rocks, just to make up the numbers to help a friend achieve a level, can't wait for all the requests for Bandit's Nest to start, betting that the Trade Office has already marked these up by a few thousand percent.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

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