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Thread: Four Winds Quest

  1. #11
    Nifty
    Join Date
    Apr 2012
    Posts
    70
    World
    Newfoundland
    There is a complete table of costs and rewards on German found here: http://siedler-vision.de/wp-content/...mou309_002.png

    I'll try to translate it to English when I get the time.

    Thanks go to player cermik.

  2. #12
    Dedicated Scribe
    Join Date
    Dec 2012
    Location
    Norfolk, England
    Posts
    468
    World
    Northisle
    update on 2nd and 3rd subquest between levels 36-45.

    2nd subquest - produce 100 exotic planks and pay 3000 marble
    3rd subquest - sell 4000 resources to other players and produce 100 irmas.

    For the earning granite quests it must be done with the specific treasure search, i.e. earn 10 granite in the long treasure hunt or earn 30 in the longest! I sent a few scouts out at 10 pm last nite and 1 of them found the required granite this morning so I moved on almost instantly, bear in mind I have savage scouts and a lot of ppl could be waiting a long time for normal explorers to come back and hope they find it first time!

  3. #13
    Pathfinder
    Join Date
    Jan 2013
    Posts
    4
    World
    Sandycove
    Quote Originally Posted by Dialecticus View Post
    We should compile data about the quest. Costs and rewards for all tasks and for each level group.

    Tasks:

    1. Strong Advice
    2. From the Mine
    3. Watcher in the Tower
    4. Alliance
    5. Bad Timing
    6. Aftermath

    Costs and rewards:

    Level 26-35
    1. earn (?), pay 500 tools, reward: (?)

    Final reward: silo, 500 gems

    Level 36-45
    1. earn 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood
    Final reward: watermill, 500 gems

    Level 46-50
    1. earn 30 granite in very long treasure search, pay (?). Reward: (?)
    Final reward: silo, watermill, 500 gems

    Send me more data. If you are on Newfoundland you can send me a message within a game.
    Level 26-35
    Reward for (1) was 440 HW planks to me.
    2. Experience at least 1 new adventures. Have your explorer do a short search for a new adventure.

    I don't know if just starting the adventure would work...

  4. #14
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    959
    World
    Sandycove
    Being curious to see what was in store for my level I did this quick and dirty from: the link Dialecticus posted, if the list, Google and my interpretations are accurate these are the level 36-45 Quests.
    Apologies to anyone who actually speaks German and if anyone wants to correct anything please feel free to do so.

    Levels 36-45

    Update: From end of Maintenance 28.02 to start of Maintenance 21.03: Crisis-Quest-Update?p=215635#post215635 to complete*:

    1. Find 10 Granite in Long Treasure Hunt + Pay 4,000 Tools • Reward: 400 Exotic Logs

    2. Produce 100 Exotic Planks + Pay 3,000 Marble • Reward: 250 Exotic Planks

    3. 'Buy' 4,000 Resources + Produce 100 Baskets • Reward: 200 Sausage

    4. Get/Receive 50 Sandwich Buffs + Complete 'Outlaws' with max 500 Recs lost • Reward: 300 Granite

    5. Have/Own 120 Soldiers + Find 600 Granite from 'Bandits Nest' loot • Reward: 500 Coins

    6. Produce 10,000 Deer Musk + Pay 10,000 LHB (HWP?) • Reward: 200 Coins

    7. Produce 250 Long Bows + Have/Own 5,000 Meat • Reward: 200 Exotic Logs

    8. Produce 200 Settlers (Probably not from Bread) + Have/Own 5,000 Long Bows • Reward: 300 Bread

    9. Buy 1,200 Coins + Have/Own 500 Longbowmen • Reward: 300 Brew

    10. Pay 3,000 Meat + Find 400 Granite from 'Old Friends' Loot • Reward: 900 Long Bows

    Quest Chain Reward: 500 gems 1 Watermill


    • • •



    Levels 16-25 (More or less. If anyone can fill in the blanks that would be grand.)

    Update: From end of Maintenance 28.02 to start of Maintenance 21.03: Crisis-Quest-Update?p=215635#post215635 to complete*:

    1. Find 10 Marble on the Quick Treasure Hunt + pay 600 Stone • Reward: 500 Hardwood Logs

    2. Produce 100 Brew + Own 250 Bread • Reward: 50 Marble

    3. Own 600 Coal + Produce 2,000 Fish • Reward: 100 HWP

    4. Produce 125 Solid Sandwiches + Distribute/Use 25 Solid Sandwiches • Reward: 100 Bread

    5. Buy 800 Resources + Own 60 Bows • Reward: 100 Coins

    6. Own 1,000 "Fischvork" (sorry, stumped) + Own 50 Bowmen • Reward: 100 Coal

    7. Produce 200 Bronze Swords + Own 1,000 Fish • Reward: 100 Bronze

    8. Produce 100 Settlers (Probably not from Bread) + Own 2,400 Bronze Swords • Reward: 100 Bread

    9. Buy 200 Coins + Own 240 Recruits • Reward: 100 Brew

    10. Pay 500 Pine Planks + "Finden 150 steinvorkomme" Find 150 Stone through the Short Treasure Search (Thanks Nikotinko) • Reward: 100 Bronze Swords

    Quest Chain Reward: 4 Noble Deeds and 500 gems (Thanks samacer)

    *Originally: Two weeks (From end of Maintenance 28.02 to start of Maintenance 14.03)
    Last edited by Iolanthe; 08.03.13 at 17:38. Reason: Added 16-25 --- Translation tweaks --- Updates/Corrections---End date-- End Dates changed and Updated

  5. #15
    Keen Commentor
    Join Date
    May 2012
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    157
    World
    Sandycove
    Thanks Dialectus for posting the link. Really usefull to know whats coming.

    For level 26 -35

    1. find 200 hardwoodplank through middle threasurehunt + pay 500 tools. • Reward: 440 hardwoodplanks

    2. own(complete?) 1 adventure + find 1 adventure through short search • Reward: 200 horses

    3. pay 2000 marble + produce 100 sandwiches • Reward: 700 bronze

    4. receive 50 fishplatter buffs + produce 7000 fishfood • Reward: 250 brew

    5. produce 480 horses + loot 800 granite from Island of the Pirates • Reward: 300 coins

    6. pay 2500 coal + have 80 cavalry • Reward: 200 tools

    7. produce 150 iron swords + have 300 hardwoodplanks • Reward: 150 iron

    8. produce 150 settlers + have 3600 iron-swords • Reward: 200 bread

    9. buy 500 coins + have 360 militia • Reward: 200 brew

    10. pay 700 water + loot 200 granite from the dark priest • Reward: 100 iron swords



    For level 46-50 the list is as follows:

    1. find 30 granite through very long search + pay 500 salpeter • Reward: 625 exotic wood planks

    2. produce 20 Damascene swords + pay 5000 marble • Reward: 100 titaniumore

    3. produce 200 baskets + use 175 baskets • Reward: 200 exotic wood logs

    4. receive 50 baskets + finish the balck knight while losing 0 soldiers • Reward: 500 granite

    5. produce 20 crossbows + loot 1000 granite from motherly love • Reward: 700 Coins

    6. pay 10000 sausages + have 200 crossbows in storage • Reward: 450 Coins

    7. produce 170 titanium bars + have 2000 granite in storage • Reward: 200 titanium bars

    8. produce 250 settlers + have 3800 steel swords in storage • Reward: 400 bread

    9. buy 2000 coins + have 100 elite soldiers • Reward: 400 brew

    10. pay 100 steel bars + loot 600granite from surpriseattack • Reward: 100 damascene swords
    Last edited by Promethos; 28.02.13 at 22:06.

  6. #16
    Keen Commentor
    Join Date
    May 2012
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    Sandycove
    If the link is correct, then it's completely horrible.

    I would have to build a damascene weaponsmith, a crossbowsmith and a titanium smelter.

    And then the adventures. It's ok if they send you off to an adventure. But if you really have to get granite... Motherly love has a 33% chance to give granite. So that means there is a 12.5% (well stranger things happen every day) chance you'll still be without granite after 5 attempts. Ooh wonderfull!

    And doing all this, a black knight and at least 1 but probably more Motherly love and surpriseattacks in 2 weeks?

    I hope the link is wrong, but at the moment all my settlers are heartbroken and the island is flooded with tears. They were so excited, but I dont see how I could do this. If I actually wanted to, but having to build all those expert buildings.... bah!

  7. #17
    Dedicated Scribe
    Join Date
    May 2012
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    World
    Newfoundland
    docs.google.com/spreadsheet/ccc?key=0AjBpUe5bUa7MdGhXdDhXLWxFQzNnWi1lY0dsYXRUa Hc&usp=sharing

    8 is 250 Settlers

  8. #18
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
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    1,660
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    Newfoundland
    Well, after the update last night, my 'Four Winds' quest promptly disappeared, then reinvented itself back to the start again. Already looking dodgy, was it ever tested?
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #19
    Treasure Hunter
    Join Date
    Dec 2011
    Location
    Germany
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    220
    World
    Newfoundland
    I had a look at the requirements... I'm level 50.

    By the time I've bought all the map fragments that I'd need to get granite from Surprise Attack. Then buying Pirates so that I might get ML.... ( I never seem to have a surplus of Pirates as it keeps being used for guild quests). Then I need to do enough ML to get a granite drop there, too. OH - and I need to buy BK adv as my explorers rarely seem to bring it.

    I've not done maths... But considering my experience in getting granite as loot, that SA cost 500mf, Pirates cost around 200gc, BK 12-1500 on Newfoundland. Also - having the weapons buildings is something many of us have chosen to bypass as it makes no sense whatsoever producing them as all the high end weapons drop often in loot. So a few of us, yup, including me, would need to build 3 high end buildings that we do not want, nor have any need for. This is my conclusion:

    If I do not do the event: I'd probably have enough to buy 2 silo's and 2 watermills from G3. Which is preferable to 1 watermill, 1 silo and 500 gems. If I include the granite and ewp cost for the weapons buildings - I could probably get 3-4 each of both silo and watermill

    Feel free to disagree
    Blue
    Last edited by BlueFairy; 28.02.13 at 21:24. Reason: apparently only 600gr needed from SA + granite cost for weapons

  10. #20
    Committed Clicker
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    Jun 2012
    Location
    My island
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    Sandycove
    I don't remember seeing this new quest on the test server, what is the point of having a test server if players can't test everything before its introduced to the live game?

    Why couldn't lower level players get the opportunity to do the level 36-45 version and level 46-50 when they reach the level? Three winds and two winds?

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