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Thread: Four Winds Quest

  1. #311
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    Finished four winds! If gems were out as reward it wouldnt be worth doing it.
    Nice quest.

  2. #312
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    Nice quest? Principle of the quest is based on the random generator. Stupid player to do it with happiness, but good player with no luck no chance.

  3. #313
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    Bandit nest 7/0 (3 wood and 4 titanium???).
    Whatever idiot thought this with random awards from adventure gonna be fun-well it isn't and is killing everything I liked it this game.
    BB should keep that guy(s) out from development of game because it was a "really good" job done...

  4. #314
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    Quote Originally Posted by Snorf View Post
    Droprates can be a pain but we all knew that wenn we started this chain and been lookking in to given info wich was easy to find on forum.
    The people who have read this thread would know, but the vast majority of players would not have. The quest only revealed the next stage on completion of the previous one. Not everyone thinks to read a forum for this stuff and it shouldn't be necessary to in order to enjoy the game. For all the recent events we have seen too much reliance by BB on the forums to spread information and not enough coming directly from BB to each player. In this instance I hope BB learns the two important lessons - 1. Don't have luck involved in completing a quest. 2. Make sure ALL players know the size of the challenge they are facing before they commit a lot of resources to something they can't win.

  5. #315
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    Quote Originally Posted by BobLurker View Post
    The people who have read this thread would know, but the vast majority of players would not have. The quest only revealed the next stage on completion of the previous one. Not everyone thinks to read a forum for this stuff and it shouldn't be necessary to in order to enjoy the game. For all the recent events we have seen too much reliance by BB on the forums to spread information and not enough coming directly from BB to each player. In this instance I hope BB learns the two important lessons - 1. Don't have luck involved in completing a quest. 2. Make sure ALL players know the size of the challenge they are facing before they commit a lot of resources to something they can't win.
    You're wrong here Bob. When you got drop rate, you will have luck. Combining the quest with luck and put a timer on it (that's still missing, I might add politely) it's the ultimate challenge we, bored people could get! And BB made is sure to be accessible to the other levels.

    Some tips on how to stay positive :

    - Play with friends
    - Invest in new things, even if those things are expensive. You will need them eventually.
    - You get a Guild and make a social thing out of it
    - Make use of the trade


    Understand:

    - This quest is a tad different
    - There is luck to this, but you need to think and plan the stuff. It's not easy.
    - YOU DON'T HAVE TO MAKE IT

  6. #316
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Promethos View Post
    ooh that's not strange at all. 6% is a pretty big chance actually. It means if 100 people are trying, you'de expect it to happen to 6 of them. So with lots of players trying, it will happen to some of them. And it just happens to be your guildmate. Bad luck, but on 1 unfortunate case you cant tell if the chances are different or if it's really just bad luck.

    And the change we hear about it is a lot bigger then 6%. People who have lots of (bad)luck tell it to many more people then the people who experience nothing strange. And bad experiences are told to even more people then good luck. So yeah, it would be strange if we wouldn't here from the unfortunate fellows.

    Say you're on a birthdayparty. If one of your friends went cycling last week and had 2 flat tires, it's almost guaranteed you'll hear about it and how extremely unlucky he was. But how often has someone said to you "well what happened to me yesterday.... I went cycling and came home without a flat tire. That's sooooo normal!". Chances are several people heard the first story, and noone ever heard someone telling the 2nd much more common event. The rare events really stand out, but you dont realize how often nothing weirds happens. (almost all the time actually. Look out the window, anything out of the ordinary happening? No?)
    I really appreciate you explaining grade level maths to me like I'm an idiot. I know what a percentage is. I understand statistics - I just literally mentioned that this was more likely to be confirmation bias than any foul play on the part of the game.

    Also, your "we hear about the outliers" spiel is correct, but completely irrelevant for my case. I myself experienced these 7 failures. I didn't hear about them from anyone else. Explaining to me that this isn't as unlikely to happen as I'd think because I'm more likely to hear about it when it happens is nonsense when it just happened to me.

    Thanks for the lesson nonetheless. Maybe tomorrow you can teach me how to ride a bicycle.

    Quote Originally Posted by Whizkeyjack View Post
    Invest in new things, even if those things are expensive. You will need them eventually.
    This is pretty close to being the worst advice you could offer anyone playing TSO. Don't ever invest in anything because you might need it in the future. Even the most advanced buildings can be built in about an hour - there's no reason to prepare production chains, tying up building licenses in useless workyards.
    Last edited by EctoRune; 08.03.13 at 09:33.
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  7. #317
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    Quote Originally Posted by EctoRune View Post
    I really appreciate you explaining grade level maths to me like I'm an idiot. I know what a percentage is. I understand statistics - I just literally mentioned that this was more likely to be confirmation bias than any foul play on the part of the game.

    Also, your "we hear about the outliers" spiel is correct, but completely irrelevant for my case. I myself experienced these 7 failures. I didn't hear about them from anyone else. Explaining to me that this isn't as unlikely to happen as I'd think because I'm more likely to hear about it when it happens is nonsense when it just happened to me.

    Thanks for the lesson nonetheless. Maybe tomorrow you can teach me how to ride a bicycle.

    Jeez, drama queen is on.

  8. #318
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Whizkeyjack View Post
    Jeez, drama queen is on.
    Bad advice and name-calling? Keep the quality posts coming!
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  9. #319
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    Quote Originally Posted by EctoRune View Post
    Bad advice and name-calling? Keep the quality posts coming!
    I'm sorry, I didn't know that telling people to stay positive and try working together with others in a SOCIAL game is considered as bad advice in your book. And pointing out attitude it's not name-calling.

  10. #320
    Keen Commentor EctoRune's Avatar
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    Quote Originally Posted by Whizkeyjack View Post
    I'm sorry, I didn't know that telling people to stay positive and try working together with others in a SOCIAL game is considered as bad advice in your book. And pointing out attitude it's not name-calling.
    Telling people to build useless buildings surely is bad advice. And saying I'm a drama queen is surely not far removed from calling me "poopoo head". I agree that working together is a good idea. I don't agree that this somehow exonerates Four Winds from the design issues it has.
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