I think the main issue with most people here is the 'randomness' aspect from an adventure:
Do an adventure, 33% chance of getting granite.
Need to get granite to continue.
Forget that it costs 1500gc/2000gc/6000gc to get the adventure. It's the thought that it may take forever (or more than the allotted time) to get lucky and get the item to continue.
It does not help that (for some of us) the last step also includes an adventure with a random% drop that we could fail and not succeed in time.
Aside from that I think the quest line is fine. If they would tweak it so all you had to do was win (or not loose more than x amount of soldiers, etc.) then I doubt there would be that many complaints.
Or if they were insistent on the random drop% then at least make it a cheap quest that can be done quickly (horseback, witch, etc. which can all be found by explorer and completed in an hour or two).
I tried once (paid 1500gc worth of map frags to get the adventure), used up all my resources to win the adventure. Did not get granite. Decided to give up on the quest(it was either let my island suffer for a week or try one more time... trying two more times is not an option due to lack of resources
)
Oh well, c'est la vie![]()