I'm from the .net servers (forum) in the US.
I came to post my feedback. Four Winds Quest is a terribly designed event because it has a time limit. If it didn't have a time limit, it wouldnt be as bad.
What really bothers me is that people are confusing "challenge" with "luck". These quests are LUCK based. There is no planning involved no skill involved when it comes to getting stones/marbles/granite from searches. And definitely luck when it comes to getting granite from adventures. Specifically the 33% chance granite and the double luck factor of getting old friends AND granite.
Four Winds - Various Quest Chains Evaluation
Level 16-25 - This quest requires no adventures. And is the most easiest to do for 500 gems. And 4 noble houses.
(in fact any player could probably 'reroll' a new character and get this done if they just wanted 4 noble houses.)
Not to mention the amount of gems you get from rerolling You could in fact gift yourself the silo or watermill almost in theory if you loggin for a week.
Level 26-35 - This quest line sucks because of the granite requirements of repeating island of pirates (which has a really bad return on the resources spent to finish it.) BUT its not terribly bad with dark priest since its a 2 player questline that you can share with another player and piggy back off their quest completion without wasting your own troops to finish the zone (if you're low on troops and don't need xp).
Level 36-45 - This questline is the WORST of all of the different levels. Why? Bandits Nest is very hard to get from adventure if its even acquireable from adventures. Cost too much in map fragments. Has a poor return. Chance of getting granite is 33%. Can NOT be done with 2 players. And on top of that the last chain getting granite from "old friends" which can only be obtained as a "drop" from Witch of the Swamp. This means you have to 3 different adventures for this questline minimum. And if you're very unlucky, the old friends may not drop. And if it does, and you don't get granite it. You have to do witch of the swamp again. and then old friends again. Witch of the Swamp is a 1 player map, same as old friends. You can not share the resource load/burden with anybody else.
Level 46-50 - This questline is not terribly bad as it has 2 adventures that are shareable with 2-3 friends. And the reward for doing them is not terribly bad. But its jsut as frustrating as the previous as it requires granite.
You guys really really need to fix your game design. Possibly give players a choice to which quest chain they'd prefer. Maybe allow players to choose a quest chain to do once. It's unfair to have 4 quest chains that I'm forced into the hardest one when I never got a chance to do the easiest one because I passed that level already before you introduced these quest lines.
I think that we should be allowed to do the first 'tier' of quest chain if its our first time doing it. And then the second tier etc... later. etc.
For example, there are a lot of quests for new players right now that give great decoration rewards. But this was introduced way after I had surpassed that level and now I can't get those decoration rewards unless I start over and make a new account. We should be allowed to do quests even easy ones that were introduced later.
Developers: How to Fix BAD LUCK in Quests
You guys need to program in a 'fail safe' for the worst case scenario of Bad Luck. These Quests that require "X" granite for adventures is an example of really bad design.
Some people might get it in their first shot. But some people might never get it at all if they keep getting strings of bad luck. Especially the ones where granite is 33% chance instead of 50% chance.
Failing the first time is okay. Failing the second time starts becoming frustrating. Failing the third time is demoralizing. After that it becomes rage quit territory. Since its theortically possibly to never get granite at all with strings of bad luck.
I would fix this the require of the quest says get X granite in 1 adventure or Y exotic wood in 3 adventures.
Or generically "X" granite OR "Y" exotic wood. Where the X value is the minimum value you can get from adventures. and the Y value is the minimum cummulative total of 3 adventures of exotic wood combined.
At least this will ensure players to get the quest done in a timely fashion.