Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Mayor's House

  1. #1
    Ruler of the Land peck_ed's Avatar
    Join Date
    Aug 2012
    Posts
    2,147
    World
    Newfoundland

    Mayor's House




    Description
    The Mayor's house is the one building you don't build and cannot destroy, it is your main storage and can be upgraded to hold additional resources. It will allow you to store 500 from the start. It produces one Settler every 15 minutes so long as is there is room for them and it will continue to produce settlers even while upgrading. However collection buffs being produced will halt during upgrades.

    For information on collectibles which are done via the Mayor's house, please check here

    Contrary to in-game text upgrading the Mayor's House and/or Storehouses will not increase your population limit, only Residences, Noble Residences, and Floating Houses will do that.


    Building Unlock Level
    0

    Building Costs
    N/A

    Building Licence Used
    No

    Tradable
    No

    Produce
    N/A

    Production Time
    N/A

    Used Resource
    N/A

    Building Class
    N/A

    Production For
    Barracks | Work Yards

    Consumption For
    N/A

    Level Production


    Please note these values are the total storage capacity at each level, not how much is increased per upgrade

    Upgrade Cost

    Last edited by Fexno; 07.12.13 at 17:01.
    I'm more than likely working right now.

  2. #2
    Ruler of the Land peck_ed's Avatar
    Join Date
    Aug 2012
    Posts
    2,147
    World
    Newfoundland
    Updates

    2013-12-07 - Added "The small print" about the storage capacity by suggestion of Brankovics - Fexno
    2013-04-01 - Added upgraded building images
    2013-03-13 - Removed Settler as production thanks to Fexno and Iolanthe - peck_ed
    2013-03-06 - Create Guide - peck_ed
    Last edited by Fexno; 07.12.13 at 12:38.
    I'm more than likely working right now.

  3. #3
    Ruler of the Land peck_ed's Avatar
    Join Date
    Aug 2012
    Posts
    2,147
    World
    Newfoundland
    Updated to remove the Settler as the production for this building, clearly aren't as they production of settlers doesn't freeze when you upgrade this building! Thanks Fexno and Iolanthe!
    Last edited by peck_ed; 13.03.13 at 21:27.
    I'm more than likely working right now.

  4. #4
    Quartermaster Saraptheold's Avatar
    Join Date
    Jan 2012
    Location
    Norway - Birthland of giants......and trolls.
    Posts
    152
    World
    Newfoundland
    Quote Originally Posted by peck_ed View Post
    it's the only building to continue producing whilst upgrading.
    Not a biggie, but it does not produce the new collectable buffs while upgrading

  5. #5
    Forum Explorer
    Join Date
    Aug 2012
    Posts
    123
    World
    Sandycove
    At first sight the level productions are a little bit confusing, due to the "+" sign (these are sums). The small print in storehouse's similar place would be here too. It really dispels the doubts.

  6. #6
    Battle Hardened Contributor Jamdoggy's Avatar
    Join Date
    Jun 2012
    Location
    Halesowen, England
    Posts
    234
    World
    Sandycove
    It states under that image that: "Please note these values are the total storage capacity at each level, not how much is increased per upgrade"
    I agree, that as a total amount, it would make more sense to have it without the '+', or maybe something like:
    Level 1: 500 Storage
    Level 2: 2,100 Storage (+1,600)
    Level 3: 3,600 Storage (+1,500)
    Level 4: 6,600 Storage (+3,000)
    Level 5: 10,600 Storage (+4,000)

  7. #7
    Forum Explorer
    Join Date
    Aug 2012
    Posts
    123
    World
    Sandycove
    Please note these values are the total storage capacity at each level, not how much is increased per upgrade
    That's what I thought Now it is on, so no dubt. Thanks Fexno.

  8. #8
    Skilled Student
    Join Date
    Oct 2012
    Posts
    38
    World
    Northisle
    does update mayor's house increase the buff prodution rate?

  9. #9
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    655
    World
    Sandycove
    Nope, and while the Mayor is upgrading no buffs can be produced. Production pauses like on all upgrading buildings though Settlers will still come if you have room for them.

  10. #10
    Keen Commentor
    Join Date
    Aug 2012
    Posts
    86
    World
    Sandycove
    Wow, this part of forum really need some work. Lots of changes. Lvl6, skins, third eye, buffs...

Reply to Thread

Similar Threads

  1. Mayor House
    By lalatovich in forum Creative Area
    Replies: 4
    Last Post: 26.08.15, 13:10
  2. Mayor's house: Collections Tab
    By Junik in forum Bugs & Technical Issues
    Replies: 3
    Last Post: 18.10.13, 11:40
  3. Upgrading the Mayor's House
    By Vstorm in forum Game Guides
    Replies: 2
    Last Post: 19.04.12, 09:12
  4. Do Not Add Resources to Mayor's House
    By Formosania in forum Bugs & Technical Issues
    Replies: 2
    Last Post: 03.04.12, 12:33
  5. Mayor house storage
    By Calen in forum Bugs & Technical Issues
    Replies: 5
    Last Post: 04.12.11, 11:41

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.