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Thread: Mayor's House

  1. #1
    Ruler of the Land peck_ed's Avatar
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    Mayor's House




    Description
    The Mayor's house is the one building you don't build and cannot destroy, it is your main storage and can be upgraded to hold additional resources. It will allow you to store 500 from the start. It produces one Settler every 15 minutes so long as is there is room for them and it will continue to produce settlers even while upgrading. However collection buffs being produced will halt during upgrades.

    For information on collectibles which are done via the Mayor's house, please check here

    Contrary to in-game text upgrading the Mayor's House and/or Storehouses will not increase your population limit, only Residences, Noble Residences, and Floating Houses will do that.


    Building Unlock Level
    0

    Building Costs
    N/A

    Building Licence Used
    No

    Tradable
    No

    Produce
    N/A

    Production Time
    N/A

    Used Resource
    N/A

    Building Class
    N/A

    Production For
    Barracks | Work Yards

    Consumption For
    N/A

    Level Production


    Please note these values are the total storage capacity at each level, not how much is increased per upgrade

    Upgrade Cost

    Last edited by Fexno; 07.12.13 at 17:01.
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  2. #2
    Ruler of the Land peck_ed's Avatar
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    Updates

    2013-12-07 - Added "The small print" about the storage capacity by suggestion of Brankovics - Fexno
    2013-04-01 - Added upgraded building images
    2013-03-13 - Removed Settler as production thanks to Fexno and Iolanthe - peck_ed
    2013-03-06 - Create Guide - peck_ed
    Last edited by Fexno; 07.12.13 at 12:38.
    I'm more than likely working right now.

  3. #3
    Ruler of the Land peck_ed's Avatar
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    Updated to remove the Settler as the production for this building, clearly aren't as they production of settlers doesn't freeze when you upgrade this building! Thanks Fexno and Iolanthe!
    Last edited by peck_ed; 13.03.13 at 21:27.
    I'm more than likely working right now.

  4. #4
    Quartermaster Saraptheold's Avatar
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    Quote Originally Posted by peck_ed View Post
    it's the only building to continue producing whilst upgrading.
    Not a biggie, but it does not produce the new collectable buffs while upgrading

  5. #5
    Forum Explorer
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    At first sight the level productions are a little bit confusing, due to the "+" sign (these are sums). The small print in storehouse's similar place would be here too. It really dispels the doubts.

  6. #6
    Battle Hardened Contributor Jamdoggy's Avatar
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    It states under that image that: "Please note these values are the total storage capacity at each level, not how much is increased per upgrade"
    I agree, that as a total amount, it would make more sense to have it without the '+', or maybe something like:
    Level 1: 500 Storage
    Level 2: 2,100 Storage (+1,600)
    Level 3: 3,600 Storage (+1,500)
    Level 4: 6,600 Storage (+3,000)
    Level 5: 10,600 Storage (+4,000)

  7. #7
    Forum Explorer
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    Please note these values are the total storage capacity at each level, not how much is increased per upgrade
    That's what I thought Now it is on, so no dubt. Thanks Fexno.

  8. #8
    Skilled Student
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    Northisle
    does update mayor's house increase the buff prodution rate?

  9. #9
    Architect of the Empire
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    Nope, and while the Mayor is upgrading no buffs can be produced. Production pauses like on all upgrading buildings though Settlers will still come if you have room for them.

  10. #10
    Keen Commentor
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    Wow, this part of forum really need some work. Lots of changes. Lvl6, skins, third eye, buffs...

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