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Thread: Sell Adventures to Merchant

  1. #1
    Committed Clicker
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    Northisle

    Sell Adventures to Merchant

    How about a new section in the Merchant for 'Adventure (Sell Back)' where the merchant buys unwanted adventures for maybe 20% or 25% of their map fragment value.

    This would allow players to clean out their star menu of adventures they do not favour and get a usable commodity (some token map frags) instead. If wanted, they could then spend those map frags on an adventure they enjoy and can actually play.

  2. #2
    Skilled Student
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    Northisle
    +1

  3. #3
    Glorious Graduate
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    Newfoundland
    not all have a map fragment value and the values assigned to em are skewed at best and in game market will change- depending on new tactics and/or generals or better adventures available.

    A scheme like this would only really work if it is like a minimum value- i.e. 3 mf for adventures that can be found by easy search, 6 medium and 9 long. Ofc that then gets people complaining about finding a 3 MF adventure on a long search and it not being fair and proposing a new solution for the finding of adventures etc.

    U can see where this all will end up going :P

    Lets say: for there to be winners, there must be losers. For winners to feel happy, there must be a whole lot more losers around. If desirable adventures are found-bought too easy/ then whats desirable/ they have become common. Already a problem with the increased drops of fragments really

  4. #4
    Committed Clicker
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    I figured the 'sell-able' adventures would be restricted (likely to those that are also buy-able using map fragments) and was mainly putting the concept out there as an 'idea for consideration'.
    They already have the likes of 'Secluded Experiments' and 'Sons of the Veld', both find-able with explorer and buy-able for a large amount of map fragments and yet relatively worthless in trade office. Allowing adventures such as these to attain some real in-game worth would surely bring their desirability toward where BlueByte intended them to be (even if they are not yet really worth playing except to complete the relative quests).

    I mean... Is it fair that an explorer can find Secluded Experiments, an adventure worth less than 1 coin in trade office yet valued at 300 map fragments by BlueByte?

  5. #5
    Enlightened Sage
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    Jan 2012
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    867
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    Northisle
    Although I like the idea, the main problem with it is that there are then some adventures that nobody will ever do. Probably 25% of adventures will just be sold off immediately.

    A little tweaking of the adventures either in terms of their difficulty or their rewards would be a more productive option, I think

    EDIT: Once they're balanced THEN the option to sell them back to the merchant could be considered
    Last edited by Gerontius; 15.03.13 at 00:06.

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