Originally Posted by
Jimmian
I'm on MrBranch's team with this - I've wondered for a long time how adventures get the ratings they do. I'm not complaining about the timer of the adv, or the troops required to complete (killing all camps or just whatever's required to satisfy the quest and get max xp/loot), it's just a comment on a bizarre and inexplicable rating system. Well, maybe it's not inexplicable to everyone - maybe I just haven't found the explanation yet, but I don't understand it. I've never been quite clear on how the skull ratings are allocated, or what the beige/green/blue etc rosettes mean. I generally don't think much about it and therefore it doesn't bother me, but reading this thread has reminded me that I've asked myself the same questions MB is posting here.
There's quite a big jump for new players from Bounty Hunter (which should in theory only be done the once as you can't find it with explorers or buy it for mf in the shop, though I know you can get another with a code, or theoretically from TO) at 1 skull, to even Lost Skull at 2 skulls and on to the likes of IOTP with 3. Personally I'd do 10 Tropical Suns with 4 skulls before I'd attempt Traitors which has the same rating of difficulty. On a related note, I'd quite like to see another couple of 1 and 2 skull adventures to help introduce new players to adventuring (and to give the rest of us something quick and easy to do to pass the time if we felt like it) - there's not a lot of choice in the lower levels.
Anyway, seems like there's a bit of hostility going MB's way over the issue (perhaps misunderstanding of the point of the original post?) so just thought I'd throw my penny in to balance things out a bit.