I just managed to get Traitors done in 50 minutes (see opening post). I got the blocks wrong on this adventure three times when testing it; first time I mistimed it a general got intercepted, 2nd time I sent recruits instead of soldiers by mistake, the block failed and my general got intercepted, leading to all the other blocks fighting through, and the third time I sent general too early, he got intercepted, I pulled back and only sacrificed one blocking force.
It is fair to say I don't like this adventure anymore. And Outlaws is much better.
SFTR in 45 minutes? I might have to try than one as my next project.....