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Thread: Speed Adventuring!

  1. #41
    Jolly Advisor
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    Sandycove
    its a great guild competition too. We run the co ops this way pitting player teams against teams. With prizes for the quickest.

  2. #42
    Glorious Graduate
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    Newfoundland
    Ali Baba Third Thief - 1hour 9mins from starting.

    Managed this a few times, but can't beat it.

    Note - Does involve buff kill on final stronghold. Can 'finish' 5m earlier, but 1h 9m is FULL clearance.


  3. #43
    Ruler of the Land Thejollyone's Avatar
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    Bandits Nest 19 minutes includes 2 sets of blocking with MoDs.



  4. #44
    Ruler of the Land Thejollyone's Avatar
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    and slightly better in 18 minutes...


  5. #45
    Forum Explorer
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    Northisle
    SE - 1h 29m - 2 lootspotters with 1R kills - all generals used with 3jog.

    https://prnt.sc/fn8mhg

  6. #46
    Keen Commentor
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    Since noone bothered, I'll be YWC leader for at least a moment
    54 minutes, all blocks, tavern generals without navigation (but 2 of them with jog-3).

    After making Navigation-3 on four tavern generals (still Jog-3), it's 45 minutes.

    Picture in spoiler:

    Spoiler

    losses: 21(19) Recruit + 31(28) Bowmen // 185(165) Mounted Swordsmen 3(0) Mounted Marksmen
    second number (in parenthesis) are the actual losses, after First Aid

    Last edited by Kris3457; 17.09.17 at 12:18.

  7. #47
    Glorious Graduate Fafarona's Avatar
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    TOK, had few min under 4h, now with Anteria Generals fully upgraded under 3h:
    Spoiler

  8. #48
    Keen Commentor
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    Northisle
    Secluded Experiments - 70 minutes
    Details:
    Spoiler

    lost: 1706 Recruit 188 Bowmen 63 Militia
    No buff kills from me (a looter used Arrows, but it didn't change losses), 4x Tavern gens with Navi-3/Jog-3, all combat gens + a MoD with Navi-2/Jog-3.


    Picture:
    Spoiler




    Outlaws - 29 minutes
    Details:
    Spoiler

    lost: 162 Recruit
    MMAs, Anslem, Nusala used for 6 suicides
    5 blocks done (triple in the middle MoD and 2 BHGs), double on the right (2 Tavern gens with Navi-3/Jog-3), left side (with skills) - no need for blocks now.


    Picture:
    Spoiler



  9. #49
    Ruler of the Land
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    Newfoundland
    Quote Originally Posted by Kris3457 View Post
    Since noone bothered, I'll be YWC leader for at least a moment
    54 minutes, all blocks, tavern generals without navigation (but 2 of them with jog-3).

    After making Navigation-3 on four tavern generals (still Jog-3), it's 45 minutes.

    Picture in spoiler:

    Spoiler

    losses: 21(19) Recruit + 31(28) Bowmen // 185(165) Mounted Swordsmen 3(0) Mounted Marksmen
    second number (in parenthesis) are the actual losses, after First Aid

    curious what guide you use noticed gen set up is diff to evil j

  10. #50
    Keen Commentor
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    Northisle
    A little off-topic, but it's Evil_J's guide, I just added some extra suiciders (currently using 3x MMAs, 3x Champions - naturally Anslem as last, all with 1MM + (as wave 7), Major 285 MM, for a non-loss attack (after First Aid). Major must have Planner + Charge-3, otherwise you need some extra suiciders, I'm afraid.

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