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Thread: Buildings Rotation

  1. #11
    LordMucTuc

    Cool Building placement

    Being able to rotate the building to face the way you want it would be neat.

  2. #12
    Pathfinder
    Join Date
    Aug 2012
    Posts
    6
    World
    Newfoundland
    +1
    That would be nice. Also I often move buildings around to make it more effective and make it look better,but its such a tedious task to move one and one building around. So it would be nice to maybe buy 10 moves for 10 building for an amount of resource,gold or gems..

  3. #13
    Original Serf
    Join Date
    Apr 2012
    Location
    newfoundland on settlers by the sea
    Posts
    15
    World
    Newfoundland

    Rotating 2 space buildings such as watermills and friarys

    Hi
    I am fast running out of space and it would be handy if 2 space buildings could rotated to fit side-on as well as the way you intend them to be.
    I'm having trouble finding space for the new watermills i hope to get from the upcoming easter event.
    Rotating them would men i won't have to doisrupt my whole island to accomadate these building. The main problem revolves around trees being in the way gemerally. I realise this won't come to anything but it would be a handy if we could do it.

    Thanks
    Marnie68

  4. #14
    Erudite Pioneer K0sh1's Avatar
    Join Date
    Jun 2012
    Posts
    92
    World
    Newfoundland
    Can we have rotating map as well?

  5. #15
    Quartermaster Icegirl's Avatar
    Join Date
    Jun 2012
    Location
    London
    Posts
    277
    World
    Newfoundland
    I would pay good money for a shrub removal tool. I know you can use the decoration trick, but that doesn't work on all shrubs in all sectors. I hate the gaps they cause if I can't angle them between buildings.

    As for rotating buildings, it would mean that they make another mesh for how the building would look from that angle, and although I really like the idea I can already see this being shot down.
    It's not my fault that I never learned to take responsibility.

    Quote Originally Posted by Baggis View Post
    The Germans have 3x gem happy hour..... we have an Alpaca!

  6. #16
    Jolly Advisor
    Join Date
    Mar 2012
    Posts
    182
    World
    Northisle
    yes that would be cool pls implement these changes good idea and can we have option to destroy woodland and build on it seeing as most of it doesnt make any difference being their foresters plant the ones that get cut down

  7. #17
    Glorious Graduate
    Join Date
    Jun 2012
    Location
    Australia
    Posts
    105
    World
    Sandycove
    we have walls from 2 different angles, and stone statues etc, so maybe buildings could have a similar option.... would only mean creating another icon (easy peasy)

  8. #18
    Original Serf
    Join Date
    May 2012
    Posts
    18
    World
    Sandycove

    Buildings Rotation

    Yeah thats right.

    I suggest an new option for the buildings toolbox.
    Besides moving them perhaps we should be able to rotate them. One more button
    for it in the toolbox fits nice i think. That's a tough one to be executed by programmers, though
    lots of players would like it. It would free some space on all islands due to better building placing on dead-spots.
    It would also make the travelling times of settlers lower in certain circumstances.

    hope people like my suggestion

  9. #19
    Moderator Ruler of the Land MOD_Daz's Avatar
    Join Date
    Jul 2012
    Posts
    1,880
    World
    Sandycove
    Would also require atleast four times the graphics. North, South, East and West views of each building would need to be designed and inserted.

  10. #20
    Original Serf
    Join Date
    May 2012
    Posts
    18
    World
    Sandycove
    yeah i know its "hard work" but thats what we are paying for.

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