Dear Settlers!
This is the first part of this Dev Diary. The second part will arrive in approximately two weeks so expect more info on some exciting features.
The community has asked for concrete dates- they have been included this time.
If any of the content mentioned below is delayed, we will let you know immediately .
NEW MINI ADVENTURE
Thursday 09th of May 2013
A new mini adventure called “Tropical Sun” will be implemented to the game. Your explorers will be able to find it during short and medium adventure searches.
A short summary of this mini adventure can be found below.
• Level 26 is required to start the adventure.
• The adventure has a brand new map with its own challenges and tactical requirements.
• “Tropical Sun” has a special in-adventure quest chain.
• In this adventure, players will need to take out bandit camps step by step: every step has its own funny little quest!
• A new daily quest will be added to the game, this will encourage players to complete the mini adventure “Tropical Sun”.
IMPROVEMENTS
Thursday 09th of May 2013
We will implement a few bug-fixes and improvements during the maintenance.
For example:
• It will be possible to cancel Daily Guild Quests again
• The trade window will no longer redirect you to the first page after clicking the “Accept offer” button
• Several improvements related to zone changing processes
A LOT OF NEW DAILY GUILD QUESTS
Thursday 23rd of May 2013
The community insisted upon the fact that some Daily Guild Quests can get annoying, we can understand that doing the same sub-tasks over and over again can be quite tedious. We summed up your feedback and forwarded it to developers.
In order to improve your playing experience, we decided to extend the overall amount of available Daily Guild Quests.
This means that we will add a lot of new Daily Guild Quests to the game.
In total, we will add more than 200 new Daily Guild Quests for different level ranges.
A NEW CRISIS QUEST
THursday: 23rd of May 2013
We are glad to inform you that Crisis Quests will come back!
After our first CQ “Four winds”, we collected your feedback and forwarded it directly to developers.
Thanks to your comments and opinions, several aspects of the Crisis Quests have been improved.
For example: The difficulty of the tasks has been decreased, so it will be easier for you to complete each one of them.
Our new CQ is called "The Fallen Army".
This will be activated once the maintenance is over on Thursday 23rd of May 2013 and will end 2 weeks later.
Main points of “The Fallen Army” are:
• To receive the Crisis Quest, you need to be at least level 16
• Crisis Quests will be split into the following level ranges: 16-25, 26-35, 36-45 and 46-50
• You will receive rewards for finishing sub-tasks
• Completing the main task will give you an extra reward
• The remaining time will be presented on the website (days) and in-game
GUILD MARKET – VOTING
Approx in May
As communicated in the past, items offered in the Guild Market category (shop) will change from time to time.
This time, we will not only change some items but we will also let you choose and vote for one item you would like us to put inside this special shop category!
More information about this voting system will be published in the near future.
NEW BUILDINGS
In 2013
Just in case you missed the two pictures we published on our Facebook page , they can be found below. These buildings will be implemented at some point during the year.
If you wish to comment on this news, please click HERE.
The TSO Team