I have discovered a bug where moving a building will alter the production time of my buildings until I relog.

More specifically, after moving a building, it seems the prep time and clean-up time is set to 0. This is then reflected in the economy overview making it seem as if the building is more productive than it actually is. After reloading into the game the prep/clean-up times and the economy overview are correctly updated to match the travel time.

This is not a huge issue, however it can be time consuming and therefore annoying when trying to move buildings to optimise certain production queues.