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Thread: [Feedback] Dev Diary part 2: Science System

  1. #41
    Pathfinder
    Join Date
    Mar 2012
    Posts
    4
    World
    Northisle
    i'm just wondering what if going to be done with the endless copper mine, with the faster mine rate you can get on copper.
    I would build one rather on a faster mining patch than on a slower one, but if you'd allow that you'd screw over all the people that already have those mines.

  2. #42
    Town Councillor
    Join Date
    Jun 2012
    Posts
    612
    World
    Newfoundland
    Quote Originally Posted by Toodels View Post
    i'm just wondering what if going to be done with the endless copper mine, with the faster mine rate you can get on copper.
    I would build one rather on a faster mining patch than on a slower one, but if you'd allow that you'd screw over all the people that already have those mines.
    You can tear it down and move it... would lose levels but is possible.

  3. #43
    Nifty
    Join Date
    Feb 2012
    Posts
    62
    World
    Newfoundland
    I think it should be for level 50 only, because all lvl 50 players are bored. Till 50 level you can do anything, after you hit 50 you can do anything too but with no exps as reward so its pointless. If you set this for lvl 50 players only you will motivate players to get there and 50 level players get something as reward for reaching the goal.
    New levels would be great to if you dont mind lol.

  4. #44
    Original Serf
    Join Date
    Mar 2013
    Posts
    12
    World
    Sandycove
    The new buildings look very bad! what happen, did you hire a new bad graphic-designer? They look as for little baby, please some imagination.

  5. #45
    Original Serf
    Join Date
    Jul 2012
    Posts
    16
    World
    Sandycove
    I think this was a great update!
    Nice format, fairly good informational content and all in all an interesting addition to the game. I look forward to trying it out.
    With these "book resources" in place, perhaps they could later be used for other kinds of research tying in with the upcoming economic adventures.

  6. #46
    Dedicated Scribe
    Join Date
    May 2012
    Posts
    407
    World
    Newfoundland
    New buildings and an entire new production chain yet no new levels.... pathetic!!!!

  7. #47
    Original Serf
    Join Date
    May 2012
    Posts
    21
    World
    Sandycove
    Great attempt to the science system but like many, my island is maxed out, everything fine tuned and not enough space to even place these 7 buildings down, tearing down even 1 will affect my entire production chain and even more resources to move buildings now that things are upgraded.

    But what benefit will these 7 buildings provide once you've got what you wanted out of the tree? Its a dead end production chain and not worthy of long term investment.

    I think these items should be added to the provision house and produced when necessary as I don't see the need for any of these *new* production buildings which are if any a waste of space with a limited time/use benefit just like the tavern.

    The bonuses received from all of this effort/ resources poured into the research are not of any great significance to game play and doesn't appear to take into account by any large factor, the different play styles commonly found in game (The specialist, the all rounder, the trader, the adventure seeker, the soon to be pvper)

    If anything, the current bonuses give a chance to offset your play style, affecting players who only needed to log in twice a day to resurvey, rebuild, rebuff based on calculated projections of current known amounts per deposit and unless you can get fixed bonuses which can be calculated for, to maintain your current activity & level of enjoyment, I don't see this geology tree as anything more than a spoke in my production wheel and a hindrance to my game play.
    Last edited by Proliator; 09.05.13 at 22:39.

  8. #48
    Enlightened Sage
    Join Date
    Jan 2012
    Posts
    867
    World
    Northisle
    What a complaint. I don't want any new content because my island is perfect...

    What possible change COULD they have introduced which would have satisfied you in that case?

  9. #49
    Original Serf
    Join Date
    May 2012
    Posts
    21
    World
    Sandycove
    Gerontius why don't you provide something of value/note to this feedback thread on the science system they wish to implement that will affect everyone, I have posted a critical review of it and how it affects me.

    I have not said anything about not wanting any new content or stated my island is perfect because perfect is a state of mind and held differently by every person, my island is fine tuned for my needs/wants and schedule, capiche?
    Last edited by Proliator; 09.05.13 at 22:59.

  10. #50
    Original Serf
    Join Date
    Feb 2012
    Posts
    23
    World
    Northisle
    Amazes me that some of you must have hundreds of cutters/foresters or something. How else do you explain having full islands? I have 245 licences, and usually have around 20 unused, I have balanced production with excess to trade as well, what do you find to build if you have completely full islands?

    If these new skills automated the geologists to go search then I personally might find them useful, but as far as I can see they'll be yet another resource to create and deal with while adding little to the game of use for me. That's my personal view although I respect that the bonuses may be very useful to others, they don't appear to be of much use to me.

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