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Thread: Gold Fever

  1. #1
    Ruler of the Land peck_ed's Avatar
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    Aug 2012
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    Newfoundland

    Gold Fever



    Description:
    During an archeological trip, one of our settlers found a brand new and rather special mining cart. The Miners Union decided to make some more and call them "Gold Fever". They're going to use the new carts so they can speed up the gold mining process.

    You can give Gold Fever to your miners! You can also offer it to your friends!

    "Heigh-ho, heigh-ho!"

    Use on a Gold Mine:

    Output x 3
    Duration: 16 hours

    Type:
    Buff

    Effect:
    Triples Gold Output

    Duration:
    16 Hours

    Available:
    Merchant

    Cost:
    620 Guild Coin

    Tradeable:
    Yes
    Last edited by peck_ed; 19.05.13 at 17:49.
    I'm more than likely working right now.

  2. #2
    Ruler of the Land peck_ed's Avatar
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    Aug 2012
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    Newfoundland
    Updates

    2013-05-19 - Guide Finished - peck_ed
    I'm more than likely working right now.

  3. #3
    Nifty Herr_Pannenkoek's Avatar
    Join Date
    Oct 2012
    Location
    Helsinki
    Posts
    52
    World
    Newfoundland
    Pretty expensive. Consider a player having level 5 gold mine, and a friend buffing it with Gold fever. You get a 24 hour buff, which will produce approximately 570 extra gold -> 570 gold bars with a buffed Gold smelter > 286 gold coins with a buffed Coinage.

    As you can sell the guild coins for 0,5 gold in the trade house, you actually lose gold by buying this buff (even if you have bought the gold refills from your trade house). Roughly, if you use normal buffs for 24 hours instead of (a friend buffed) Gold fever, you will make 5 more gold.

    Trade values should be taken in account when defining the prices for merchant items. I don't see this kind of items very useful.

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