View Poll Results: Will you do the new crisis quest "The Fallen Army"?

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  • Yes

    406 49.27%
  • No

    418 50.73%
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Thread: Crisis Quest - The Fallen Army

  1. #121
    Wordsmith
    Join Date
    Nov 2011
    Posts
    463
    World
    Newfoundland
    Quote Originally Posted by Shelob81 View Post
    Why I chose to start doing the crisis quest on the Newfoundland server:

    The Fallen Army - Crisis Quest - In Numbers for lvls 46-50

    Reconstitution (15 h.)
    Requirements:

    Produce at least 150 Aunt Irma's Gift Baskets. (0 gc, produced anyway for regular buffing)
    Pay 5000 Salpeter from your storage. (1k gc, based on highest price on trade sheet)

    Rewards:

    400 Exotic wood planks (80 gc)

    What once was lost (24/48 h.)
    Requirements:

    Earn 30 Granite through the very long treasure search. (0 gc, free search)
    Sell at least 20000 resources through trading with other players. (0 gc, trade with friends)

    Rewards:

    150 Coins (150 gc)

    Sharing is caring (24/48 h.)
    Requirements:

    Produce at least 500 Sausages. (0 gc, produced anyway)
    Buff at least 200 of your friends' buildings. (0 gc, buff 150-225 buildings each day)

    Rewards:

    150 Map fragment (675 gc)

    Call to battle (2 h.)
    Requirements:

    Complete 1 Epic Adventures. (1,75k gc, to buy a BK)
    Buy at least 20000 resources. (o gc, trade with friends)

    Rewards:

    300 Titanium ore (o gc, worth almost nothing)
    Selling Lootspots (1,7k gc)

    The finest equipment (24 h.)
    Requirements:

    Produce at least 50 Damascene Swords. (100 gc, loss of materials to produce swords)
    Have your friends buff 200 of your buildings! (0 gc, buff 150-225 buildings daily)

    Rewards:

    1000 Brew (10 gc)
    100 Coins (100 gc)

    Standing army (0 h.)
    Requirements:

    Own 250 Military Units of any kind. (0 gc)
    Pay 10000 Exotic Wood from your storage. (2k gc)

    Rewards:

    100 Map fragment (550 gc)
    100 Coins (100 gc)

    The enemy's scheming (24/48 h.)
    Requirements:

    Complete the adventure "Secluded Experiments". (2,5k gc, for additional troops normally not used during other adv.)
    Own at least 2000 Sausages. (0 gc)

    Rewards:

    400 Granite (600 gc)
    Selling Lootspots (3k gc)

    Royal acquisition (24 h.)
    Requirements:

    Produce at least 250 Settlers. (0 gc)
    Have an army of 1800 or more units. (0 gc)

    Rewards:

    100 Exotic wood (20 gc)

    Perseverance (12 h.)
    Requirements:

    Produce at least 300 Exotic Wood Planks. (0 gc, produced anyway by exotic wood sawmills)
    Own at least 12 Adventures. (0 gc)

    Rewards:

    300 Bronze swords (0 gc)
    50 Settlers (0 gc)

    Revelation (24/48 h.)
    Requirements:

    Experience at least 5 new Adventures. (0 gc, play advs anyway)
    Pay 5000 Steel from your storage. (1,25k gc)

    Rewards:

    700 Granite (1050 gc)
    250 Gems (1500 gc)

    To sum up the costs/benefits:

    Total costs: 8700 gc and 7-10 days to complete

    Total profit: 9535 gc, 4 medipacks and loot from BK and SE (~3k gc worth)

    In all I will enjoy playing the quest chain and make a profit at the end as well :-)
    +1 for me Shelob81 for a well rounded thought through response.
    I for one will be doing the quest purely because there's nothing in it that worries me, I do 90% or what's required anyway and I can easily get the saltpeter anyway- I was trading my other resources, not coins, for it until a friend helped by sending me some . Plus I wont be buying lootspots, I share them with friends so in effect it costs me very little and at least I can contribute to helping BB sink some resources out of the game.

    PS - the part that really makes me laugh is everyone complaining about giving away saltpeter when most of them don't have or use the gunpowder hut anyway. Last year people would give the useless stuff away for a fish now they say its to precious ;-)

  2. #122
    Treasure Hunter
    Join Date
    Dec 2011
    Location
    Germany
    Posts
    102
    World
    Newfoundland
    I agree with fishslice and Shelob81 that the quest is totally doable for someone in the lvl46-50 bracket that already has the necessary buildings and are at the top end of the tier. I don't consider the quest chain particularly challenging for us, and the resources you give up versus what you get means that you don't really gain anything, nor do you loose anything (depending on what you get in your loot...)

    SO if you have completed the quest where you need to have a production rate of X amount of is/ss/xb/ds/cannons in 12 hours at lvl 50, there is probably not much effort or resource involved. However, whilst I have the buildings (consider them a waste of space, but have sunk too much granite into them to delete them...), a lot of people do not.

    Getting 5k worth of salpetre, not an issue for me, I expect for someone that just reached lvl 46, it would be. You would need salpetre to drop 6 (x800 drop) -17 (x300 drop times from epic adv to get it, depending on which adv you play, and if all you got was salpetre... Then you might have to build the damascene smith, which needs granite and ewp, then get the elogs... That is an awful lot of adventures in a 2 week period. Yes, people can buy lootspots, but don't think a lot would have spare resources to sell after doing the adv necessary to get the elogs and salpetre.

    Whilst I do understand that the level brackets have to be put somewhere, and that it always will be harder for those at the lower end of the bracket. I think this quest chain is tremendously difficult for those at the lower end of the 46-50 tier, and the reward does not in any way reflect the effort needed. So whilst I could take it or leave it - I still think that the overall design of the event is poor, again...

  3. #123
    Original Serf
    Join Date
    Aug 2012
    Posts
    12
    World
    Sandycove
    I can see that there isn't really a loss/gain with the 46-50 quests as it kind of balances out, but apart from having something to do, as a level 47 player I have upgrades and buildings and adventures to do so I don't "need" to do the quest chain (I appreciate the effort BB have gone through in creating this - thank you).

    My problem is that I'm not gaining anything from taking time and resources away from "playing the game" to complete this event which is a bit disappointing, I'm not saying every crisis quest should give us a 'gem building' (deerstalker etc) but perhaps if they are going to be frequent they should perhaps include an element like the End of the World quest chain where people in that quest range on the server e.g. 46-50 etc all work together to get an even better reward when say 20,45, 75% of "active" players complete the chain, to make it seem like there is a reason for taking part, and it gives people something to work towards and make it possibly better 'value' for those who look at is a "what have you done for me lately, BB?" quest.

    I will be completing the quest whatever the cost just because I enjoy playing the game and the quests make it a break from the 'norm'.

    Cheers,

    TheRook21

    p.s. when the 7 day reward is going to increase from 45 gems to 100 (recently announced as a dev diary)and the reward for this 2 week quest chain is only 250gems, it does seem a bit like a "poor" reward, but its more bad timing of announcements

    p.p.s I love the dev diary announcements so don't take my p.s. as a complain about them
    Last edited by TheRook21; 24.05.13 at 19:49.

  4. #124
    Forum Explorer
    Join Date
    Nov 2011
    Posts
    105
    World
    Newfoundland
    OK just read what I can expect for level 42. And as usual what I saw doesn't tie up with the complaints. BB didn't learn from the last quest? Where in that quest chain do we have to find x resources from particular adventures 3 times? I was lucky - I found them first time, but i know a lot struggled with that. This chain just says do x number of adventures. for me that's a huge improvement on the last one.

    This chain weill be challenging, especially as I have a busy work week next week and I'm going away the following weekend, but it's doable. I for one will be doing this one again. Anything that makes a change is welcome and it's nice to see one game developer giving us new things to do.

  5. #125
    Nifty
    Join Date
    Apr 2012
    Posts
    46
    World
    Newfoundland
    Now that I have finally built an expert building (exo sawmills not including) I have to wonder, to whom will I be selling damascene swords at a price large enough to make the building profitable?

  6. #126
    Ruler of the Land
    Join Date
    Feb 2013
    Location
    Devon
    Posts
    1,307
    World
    Northisle
    Will do for the variety but poorly thought out. The bands of player levels are too wide, yet again. There is no comparison between a level 36 and a level 45. For instance, for a level 45 giving up 8k marble etc is a drop in the ocean. For those of us who are levels 36/39 it is a large amount. Can we have more bands next time, eg 35 to 40, 41 to 46 etc.

  7. #127
    Quartermaster JessieSun's Avatar
    Join Date
    Sep 2012
    Location
    Zagreb, Croatia
    Posts
    125
    World
    Newfoundland
    I'm doing 8th quest :-) now and yesterday I leveled up on lvl 42 after did Sons adventure. So it is not impossible.

  8. #128
    Quartermaster
    Join Date
    Feb 2012
    Posts
    163
    World
    Northisle
    I might complete it but the quest is not really saving the day... Again no lvl cap raise or any new exiting adventures... PVP is just 2 years away i do not mention it for now...

    Nice event but really failed rewards...
    Last edited by Driller7; 28.05.13 at 17:59.

  9. #129
    Nifty Ra_V_en's Avatar
    Join Date
    Jan 2012
    Location
    Poland, Warsaw
    Posts
    61
    World
    Northisle
    Quote Originally Posted by Shelob81 View Post
    Why I chose to start doing the crisis quest on the Newfoundland server:
    And that looks a bit different for lvl 50 at Northisle:

    The Fallen Army - Crisis Quest - In Numbers for lvls 46-50

    Reconstitution (15 h.)

    -920gc

    What once was lost (24/48 h.)

    +150 gc

    Sharing is caring (24/48 h.)

    +675 gc

    Call to battle (2 h.)

    ~0 gc (ls bought, doing xp adventure with lvl50 cap is a huge waist)

    The finest equipment (24 h.)

    ~0 gc

    Standing army (0 h.)

    -1350 gc

    The enemy's scheming (24/48 h.)
    Doing adventure and selling ls's (you forgot units aren't free?):
    -2,4k gc

    buying ls:
    -400 gc

    Royal acquisition (24 h.)
    +20 gc

    Perseverance (12 h.)
    +40 gc

    Revelation (24/48 h.)

    +1,25k gc


    You are like -1,8k .... doing SE at lvl 50 is quite stupid due to waist of 50k xp, same with BK
    I actually was stupid (read bored enough) to start SE, since at this point its the only adventure I've done for half a year.

    The most annoying thing is that rewards are so poor comparing to the whole job that needs to be done here and potential losses, any unique building reward would be far better, but 250 gems is a joke.... just think its worth 8,9x100 pine wood logs as resource tab at merchant shows

    Now back to the xp limit, XP total: 3,746,000 ... this value is far from unsigned INT32 limit (4,294,967,295), why does it have to be locked? Why not leaving it 50lvl with no xp limit and when the new ideas come reposition the players at their place? Such small steps would make quest like this or similar at least worth a penny.

  10. #130
    Ruler of the Land peck_ed's Avatar
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    Aug 2012
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    2,147
    World
    Newfoundland
    Do people ever include the loot they get from adventures when doing these profit/loss calculations? That's certainly something else you get as a + from it
    I'm more than likely working right now.

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