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Thread: [Feedback] Dev Diary: Voting system, gem increase and more!

  1. #21
    Treasure Hunter
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    Newfoundland
    Wow... I almost feel like saying awesome to our choices for guild shop...

    Looking at previous offerings in guild shop and the balancing of the new Science System... I am struggling to describe my feelings here. We are asked to vote for:

    Jolly Geo 300 gems or 4000 guild coins
    Silo 750 gems or 1500 guild coins

    (also have 3 other choices, I am ignoring them through personal choice)

    I struggle... I know different servers have different economies, I have yet to find one where you get +2 silo's for a jolly geo. Baffled

  2. #22
    Town Councillor
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    Jun 2012
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    Newfoundland
    Quote Originally Posted by BlueFairy View Post
    Wow... I almost feel like saying awesome to our choices for guild shop...

    Looking at previous offerings in guild shop and the balancing of the new Science System... I am struggling to describe my feelings here. We are asked to vote for:

    Jolly Geo 300 gems or 4000 guild coins
    Silo 750 gems or 1500 guild coins

    (also have 3 other choices, I am ignoring them through personal choice)

    I struggle... I know different servers have different economies, I have yet to find one where you get +2 silo's for a jolly geo. Baffled
    I assume it is because the devs do not actually play the game, probably why they are trying to sell 1500 water for 225 guild coins... crazy

  3. #23
    Erudite Pioneer Duong_TonThat's Avatar
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    May 2012
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    Sandycove
    Quote Originally Posted by Duong_TonThat View Post
    where do we vote?

    i go for silo
    I know how to vote now
    Where?: Use the website login. After some time a pop-up will show up on our community/news site.
    A click on the picture will redirect you to the survey.
    DT

  4. #24
    Treasure Hunter
    Join Date
    Nov 2011
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    Newfoundland
    As you know, the Science System update will take place very soon. Not only will this update introduce brand new buildings but also new production chains, several tutorial tasks and the possibility to create successful geologists. Do not forget that the new free gem system will be implemented as well. The changes mentioned below will take place on June 13th.
    More free gems: Increase of daily Login Bonus
    When you login to the game, you generally receive a daily login bonus. If you login 7 days in a row, you are rewarded with free gems. Currently you can get 45 free gems every week - After this update, you will receive 100 gems when you log in 7 days in a row.

    More free gems: Reaching next levels
    Completing quests and adventures grants you experience points, this XP makes you level up! . Level-Ups are connected to rewards such as gems. The amount of free gems will increase as well.

    More free gems: Level-up gems refund

    Many players already received some level-up rewards. It would not be fair to increase the amount of free gems just for new players and ignore players who already did so. Because we have now adjusted the amount of free gems we will be ensuring all players receive the difference to ensure fairness to all
    Important details:
    The gem packages will be sent via an ingame message during the game update on [June 13th]
    Players who played at least 30 days before the update are included into the a gem package calculations.
    Happy settling,
    THE TSO TEAM.
    And what is the profit with gems for level up for the allready ages Level 50 players ????


    Also stupid thing

    Name: Jolly Geologist (max 1)*
    Type: Specialist
    Description: Experienced geologist that is 2x faster than a standard one.
    Price: 4000 Guild Coins

    Name: Silo (max 1)*
    Type: Building
    Description: Special building that re-fills the wheat fields over time.
    Price: 1500 Guild Coins
    A Jolly geolist in Gem shop costs 300 gems
    A silo in Gem Shop costs 750 gems

    How can it be, that a jolly geolist costs 4000 Guild Coins and a Silo 1500
    Last edited by Orca45; 31.05.13 at 16:16.

  5. #25
    Forum Explorer
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    Northisle
    Quote Originally Posted by jollyfog2012 View Post
    with the new science system coming soon, surely the Jolly Geo is top of the list But the silo is very well priced
    with the new patch. you can get a geo in 3 weeks by logging in every day. Doing your dailies every day is better priced at buying the Silo.

    Silo = 750 gems in the store. Geo = 300 gems in the store.

    By the time you get 4000 guild coins, the store will probably have changed its items offering. 4000 guild coins take a long time to get. unless you've been stock piling. but again, silo is still the best since it's tradeable. if you don't want it you can sell it later. Geo you're stuck with it.

  6. #26
    Forum Explorer
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    Northisle
    Quote Originally Posted by Orca45 View Post
    A Jolly geolist in Gem shop costs 300 gems
    A silo in Gem Shop costs 750 gems
    How can it be, that a jolly geolist costs 4000 Guild Coins and a Silo 1500
    Considering that you can only buy 1. And geos are not tradable. It doesn't really matter how they're priced.
    I would choose the silo of course if I had to vote.
    BUT if they were both offered at the same time, I'd buy the SILO first, and if I had enough coins, I'd buy the Geo.
    You can only buy 1. So it almost doesn't matter the price.

  7. #27
    Keen Commentor
    Join Date
    Apr 2012
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    151
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    Sandycove
    A question regarding the rules please, needs some clarification.
    Is it 1 vote per person per server?
    As it reads at the moment, it seems to imply that I would be classed as a "cheat/multi-accounter" as I play on 5 different servers.
    I have no wish to try to bork the system, but I feel that each of these has a valid right to cast a vote.

  8. #28
    Original Serf Vascalir's Avatar
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    Dec 2012
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    Northisle
    I voted for silo too
    Kaze no koe....

  9. #29
    Erudite Pioneer
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    Nov 2012
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    Northisle
    jolly= 300 gem cost 4000 ggc
    silo= 750 gems cost 1500 ggc




    so... my opinion about this is they make the silo cheaper so people can try it easily and see how it works. Some new players will be fascinated (even though having one is the same has having none) and will by gems to get silos. So if silos are more expensive with gems, they will win more money if people buy gems thinking about silos....

    This a theory and probably is not correct but it makes some sense i guess

  10. #30
    Skilled Student Harald_Villraade's Avatar
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    Jul 2012
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    Sandycove
    I am puzzled as well. Yes, please, flood our servers with silos. Bring em on, we can handle any amount! People have have been asking for some real benefit to being member of a guild. Well here it is!
    But 1500 gc, thats 2-3 weeks of guild quests(?), everyone happy, then sit down and wait for the next voting...

    And what kind of choices are the others (present items included)?? Noone is interested in buying expensive refills for stone, coal, water or wheat! Low level players can´t afford them and are hardly guild members at all, mid level players couldnt care less... (And we all know what the high level players think)

    The "limited to one" policy on the jolly leaves one question as well: what about the jollies that were bought last round, do they count towards this limit?

    What I´d like to see (more of) in the guild market is the following:
    -gold refill
    -iron refill (the lacking option to bid to buy refills has priced these to twice what iron ore sells for, buffing included)
    -slightly cheaper x3 buffs (my lvl4 coinage produce 224 additional coins in 12 hrs, with the price of Pasta given by friend, best option, being at least 190 coins, its not really worth it today)
    -bookbinders glue
    -drill plan
    -gold fever (with the science system, this will be a killer...)

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