Is it just me, or is crisis quest 'the fallen army' meant to be impossible for the ordinary working man who also has a social life next to this game?
Experience 4 advantures. Considering the fact that lootspots are non-supported functionality, this will take around 8 days.
Then there's the quest to produce a bunch of settlers. Even with love potions, this takes well over a day.
And then there are quests asking you to produce a bunch of recrutes, again consuming more than enough time.
Altogether, I would say impossible without lootspots. So why design a crisis quest on non-supported functionality?