Level 46-50, YES
Level 46-50, NO
Level 36-45, YES
Level 36-45, NO
Level 26-35, YES
Level 26-35, NO
1. 40 at the start, levelled up to 41 during.
2. Yes
3. Because I could!
1. Yes
2. level 50
3. resource/reward ratio was acceptable
Yes
Level 42
Because it was fun, something different to do, I would have done pretty much most of it anyway, I got 250 gems for just playing the way I usually would have. Oh it was also way too easy.
1. Started at level 31 - now 33
2. No (finished 9 out of 10 quests)
3. http://forum.thesettlersonline.com/t...y-Impossible-!
Altogether, no so bad even though I didn't make it.
Most of the sub quests matched nicely with my outstanding main quests, so nice progress made after all.
Last edited by MrBranch; 05.06.13 at 22:22.
Just scraped through it, not because I wanted to, but it became a matter of pride after all the obstacles.
Horrendous loss of troops and materials, many due to poor servers rather than mistakes.
Oh was Level 43 at start, now 44.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
1. 46 at the start, levelled up to 48 on completion of the fifth adventure of the last sub quest.
2. Yes
3. Would do most things normally, and it finally gave me a good enough reason to do secluded experiments!
1: 44
2: Didn't start it
3: Resources didn't match reward; Time frame was too easy, so no challenge. Played normally, beat the rewards for a fraction of the cost ( except the gems) Even got a white castle from SFTR, so I got my `special building' ( which the crisis quest didn't offer ) so happy girl here
1: 45 at the start
2: No
3: went as far as SOTV and was not prepared to waste the troops on it, the final reward as well as the one for doing it was not worth the loss of troops IMO
1 - 40
2 - yeah, too easy
3 - rewards equalled the tasks.
Just wondering why so many high level players avoided building all the pricy resource buildings along the way? If u got to level 45 and beyond surely you've earned enough gems, granite etc through the levels to afford extra licences. Even if its a waste of a licence by sleeping the building its always available if u need it. Most ppl will have needed these buildings to complete quests in your main questbook so paying 6k granite and then demolishing once u done your quest for a quarter of your resources bk don't make much sense to me ( u really needed that granite back so badly?)
Why are these resources (damas, cannons, xbows) even available in epic loot drops? This is the reason why hardly anyone needs these buildings. Take note bb and address this issue.
As for the actual crisis quests it is a break from the norm, between xmas and easter is a long time between the main events, so these added quests are a great idea.
The 4 winds quest was introduced right b4 easter (with no warning) which gave ppl a hard choice to make, drain resources doing the crisis or keep everything for easter. This latest one was announced a month b4 it started, everyone had time to prepare but unlike 4 winds this reward was not worth the effort for most.
Keep the surprise factor there next time with no warning when the next one will be (that's a crisis!), try and make the rewards a little more appealing to everyone also as the idea of introducing medkits here wasn't a great one. 98% of players will not need these! Surely a new decoration exclusive to those that complete it (that cant be traded) is a must here!
Hope someone at bb will take some notice like they did with the comments from the last crisis. thanx.